I think finished structures
and some changes in loading and changes in map class we have 2 TODO now
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6
player.h
6
player.h
@@ -10,10 +10,10 @@ class Player : public QObject
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Q_OBJECT
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public:
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explicit Player(int Id, QObject *parent = 0);
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unsigned long int adMoney;
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unsigned long int money;
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unsigned long int score;
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int selectAlienId;
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QList <Tower> srcTowers;
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QList <Splash> srcSplashes;
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QList <srcTowerType> srcTowers;
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int playerId;
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signals:
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