some bugfix in ADeditor

memory optimization in AD
This commit is contained in:
2010-09-18 00:00:32 +04:00
parent 97c8725091
commit 0a9679fd99
14 changed files with 399 additions and 133 deletions

View File

@@ -268,6 +268,12 @@ Game_Data * Loader::loadlevel(int id)
Map * map = new Map(tbm.data,tbm.size,tbm.name,tbm.maxPlayers,tbm.imgType);
//int maxPlayers = map->maxPlayers();
Game_Data * gd = new Game_Data(map);
for (int i=0; i<map->maxPlayers(); i++)
{
Player * pl = new Player(0);
gd->players.append(pl);
}
qDebug() << gd->players.size();
for (int i=0; i<map->maxPlayers(); ++i)
gd->players.push_back(new Player(i));
QList <tbWaveOnLevel> wollist = levWaves.values(id);