some bugfix in ADeditor
memory optimization in AD
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@@ -268,6 +268,12 @@ Game_Data * Loader::loadlevel(int id)
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Map * map = new Map(tbm.data,tbm.size,tbm.name,tbm.maxPlayers,tbm.imgType);
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//int maxPlayers = map->maxPlayers();
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Game_Data * gd = new Game_Data(map);
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for (int i=0; i<map->maxPlayers(); i++)
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{
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Player * pl = new Player(0);
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gd->players.append(pl);
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}
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qDebug() << gd->players.size();
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for (int i=0; i<map->maxPlayers(); ++i)
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gd->players.push_back(new Player(i));
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QList <tbWaveOnLevel> wollist = levWaves.values(id);
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