some bugfix in ADeditor
memory optimization in AD
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@@ -25,7 +25,7 @@
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<wave prise="220" timeout="5" id="11"/>
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</waves>
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<levels>
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<level map="2" id="1" score="168114848" name="First Level"/>
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<level map="2" id="1" score="138887032" name="First Level"/>
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</levels>
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<waveParts>
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<wavePart alien="10" count="10" wave="1"/>
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@@ -81,7 +81,7 @@
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<splash speed="0.1" imageType="5" lifetime="50" autoControl="true" id="6" name="Снаряд"/>
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</splashes>
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<towers>
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<tower imageType="3" radius="12" expByKill="0.1" expByShot="0.15" buildTime="150" splash="2" reload="15" id="1" name="rocket launcher 2" cost="50" expByDamage="0.04"/>
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<tower imageType="8" radius="12" expByKill="0.1" expByShot="0.15" buildTime="150" splash="2" reload="15" id="1" name="rocket launcher 2" cost="50" expByDamage="0.04"/>
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<tower imageType="2" radius="3" expByKill="0.2" expByShot="0.1" buildTime="100" splash="3" reload="5" id="2" name="gun" cost="10" expByDamage="0.1"/>
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<tower imageType="3" radius="5" expByKill="0.1" expByShot="0.15" buildTime="200" splash="1" reload="50" id="3" name="rocket launcher" cost="30" expByDamage="0.04"/>
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</towers>
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@@ -110,5 +110,6 @@
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<animation pathes="images/Splashes/Rocket.png" id="5"/>
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<animation pathes="images/Splashes/Smoke_00.png;images/Splashes/Smoke_01.png;images/Splashes/Smoke_02.png;images/Splashes/Smoke_03.png;images/Splashes/Smoke_04.png;images/Splashes/Smoke_05.png;images/Splashes/Smoke_06.png;images/Splashes/Smoke_07.png;images/Splashes/Smoke_08.png;images/Splashes/Smoke_09.png;images/Splashes/Smoke_10.png" id="6"/>
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<animation pathes="images/Splashes/Shot_0.png;images/Splashes/Shot_1.png;images/Splashes/Shot_2.png;images/Splashes/Shot_3.png" id="7"/>
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<animation pathes="images/Towers/01_6.png" id="8"/>
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</animations>
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</ADdata>
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