some bugfix in ADeditor

memory optimization in AD
This commit is contained in:
2010-09-18 00:00:32 +04:00
parent 97c8725091
commit 0a9679fd99
14 changed files with 399 additions and 133 deletions

View File

@@ -25,7 +25,7 @@
<wave prise="220" timeout="5" id="11"/>
</waves>
<levels>
<level map="2" id="1" score="168114848" name="First Level"/>
<level map="2" id="1" score="138887032" name="First Level"/>
</levels>
<waveParts>
<wavePart alien="10" count="10" wave="1"/>
@@ -81,7 +81,7 @@
<splash speed="0.1" imageType="5" lifetime="50" autoControl="true" id="6" name="Снаряд"/>
</splashes>
<towers>
<tower imageType="3" radius="12" expByKill="0.1" expByShot="0.15" buildTime="150" splash="2" reload="15" id="1" name="rocket launcher 2" cost="50" expByDamage="0.04"/>
<tower imageType="8" radius="12" expByKill="0.1" expByShot="0.15" buildTime="150" splash="2" reload="15" id="1" name="rocket launcher 2" cost="50" expByDamage="0.04"/>
<tower imageType="2" radius="3" expByKill="0.2" expByShot="0.1" buildTime="100" splash="3" reload="5" id="2" name="gun" cost="10" expByDamage="0.1"/>
<tower imageType="3" radius="5" expByKill="0.1" expByShot="0.15" buildTime="200" splash="1" reload="50" id="3" name="rocket launcher" cost="30" expByDamage="0.04"/>
</towers>
@@ -110,5 +110,6 @@
<animation pathes="images/Splashes/Rocket.png" id="5"/>
<animation pathes="images/Splashes/Smoke_00.png;images/Splashes/Smoke_01.png;images/Splashes/Smoke_02.png;images/Splashes/Smoke_03.png;images/Splashes/Smoke_04.png;images/Splashes/Smoke_05.png;images/Splashes/Smoke_06.png;images/Splashes/Smoke_07.png;images/Splashes/Smoke_08.png;images/Splashes/Smoke_09.png;images/Splashes/Smoke_10.png" id="6"/>
<animation pathes="images/Splashes/Shot_0.png;images/Splashes/Shot_1.png;images/Splashes/Shot_2.png;images/Splashes/Shot_3.png" id="7"/>
<animation pathes="images/Towers/01_6.png" id="8"/>
</animations>
</ADdata>