some bugfix in ADeditor
memory optimization in AD
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@@ -6,15 +6,16 @@ AD_Core::AD_Core(QObject *parent) :
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step = 0;
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//admap = new Map(1);
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//addata = new Game_Data(admap);
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adloader = new Loader();
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Loader * adloader = new Loader();
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adloader->load("data2.xml");
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//adloader->save("data2.xml");
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addata = adloader->loadlevel(1);
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delete adloader;
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if (addata != 0) qDebug("Sucsess");
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else qFatal("Error");
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Player * pl1 = new Player(0);
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//Player * pl1 = new Player(0);
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// Player * pl2 = new Player(0);
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addata->players.push_back(pl1);
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//addata->players.push_back(pl1);
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// addata->players.push_back(pl2);
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adaliens = new Aliens(addata);
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adtowers = new Towers(addata);
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