#ifndef GAME_DATA_H
#define GAME_DATA_H

#include "player.h"
#include "aliens.h"
#include "base_types.h"
#include "map.h"
#include <QGraphicsItemGroup>

class Game_Data : public QObject
{
Q_OBJECT
public:
    explicit Game_Data(Map * map, QObject *parent = 0);
    QList <srcSplashType> srcSplashes;
    QList <srcTriggerType> srcTriggers;
    QHash <int,SplashType> curSplashes;
    QHash <QPoint,TowerType> curTowers;
    QList <WaveType> waves;
    QList <Player *> players;
    QList <AnimationType> curAnimations;
    AnimationType towerSelect;
    AnimationType alienSelect;
    QImage * blood;
    QRectF bloodrect;
    Map * map;
    Aliens * aliens;
    int curWave;
    int missingAliens;

signals:

public slots:

};

#endif // GAME_DATA_H
