#ifndef GAME_DATA_H
#define GAME_DATA_H

#include "player.h"
#include "base_types.h"
#include "map.h"

class Game_Data : public QObject
{
Q_OBJECT
public:
	explicit Game_Data(Map * map, QObject *parent = 0);
	QList <srcAlienType> srcAliens;
	QHash <int,AlienType> curAliens;
	QList <srcSplashType> srcSplashes;
	QList <srcTriggerType> srTriggers;
	QHash <int,SplashType> curSplashes;
	QHash <QPoint,TowerType> curTowers;
	QList <WaveType> waves;
	QList <Player *> players;
	Map * map;
	int curWave;
	int missingAliens;
signals:

public slots:
};

#endif // GAME_DATA_H
