64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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QGL VertexObject
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Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLVERTEXOBJECT_H
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#define GLVERTEXOBJECT_H
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#include "glbuffer.h"
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#include "glshaders_types.h"
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class VertexObject
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{
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public:
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VertexObject();
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~VertexObject();
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void init (QOpenGLExtraFunctions * f);
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void destroy (QOpenGLExtraFunctions * f);
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void reinit();
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void bind (QOpenGLExtraFunctions * f);
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void release (QOpenGLExtraFunctions * f);
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void bindBuffers (QOpenGLExtraFunctions * f, Buffer & geom, Buffer & elem, bool force = false);
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void loadObject (QOpenGLExtraFunctions * f, const QGLEngineShaders::Object & object);
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void loadObjects (QOpenGLExtraFunctions * f, const QVector<QGLEngineShaders::Object> & objects);
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void loadSelections(QOpenGLExtraFunctions * f, const QVector<uchar> & sels);
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void draw(QOpenGLExtraFunctions * f, GLenum geom_type, int vert_cout, int obj_count);
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GLuint ID() const {return vao_;}
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bool isInit() const {return vao_ != 0;}
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bool isObjectsChanged() const {return objects_changed;}
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bool isSelectionChanged() const {return selected_changed;}
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void setObjectsChanged(bool yes = true) {objects_changed = yes;}
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void setSelectionChanged(bool yes = true) {selected_changed = yes;}
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private:
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void loadBuffer(QOpenGLExtraFunctions * f, Buffer & buf, const void * data, int size);
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GLuint vao_;
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Buffer buffer_obj, buffer_sel;
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bool buffers_binded, objects_changed, selected_changed;
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};
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#endif // GLVERTEXOBJECT_H
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