Files
qglengine/core/glshaders.cpp
2020-09-08 15:10:26 +03:00

147 lines
4.8 KiB
C++

/*
QGLEngineShaders
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gltypes.h"
#include "qglview.h"
#include "glshaders.h"
#include "glshaders_headers.h"
using namespace QGLEngineShaders;
bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QString & content, const QString & file, bool add_qgl, const QString & defs) {
if (type == 0 || content.isEmpty()) {
content.clear();
return true;
}
//qDebug() << "[QGLEngine] Shader" << file << "found" << (QOpenGLShader::ShaderTypeBit)(int)type << "section ...";
if (add_qgl) {
switch (type) {
case QOpenGLShader::Fragment:
content.prepend(qgl_fragment_head);
content.prepend(qgl_uniform);
content.prepend(qgl_structs);
break;
case QOpenGLShader::Vertex :
content.prepend(qgl_vertex_head );
break;
case QOpenGLShader::Geometry:
content.prepend(qgl_geometry_head);
break;
}
}
content.prepend(defs);
content.prepend(qgl_common_head);
bool ret = prog->addShaderFromSourceCode(type, content.toLatin1());
if (!ret) qDebug() << "[QGLEngine] Shader" << file << "Compile error:\n" << prog->log();
content.clear();
return ret;
}
QString prepareDefines(const QStringList & defines) {
if (defines.isEmpty()) return QString();
QString ret;
foreach (QString s, defines)
ret.append("#define " + s + "\n");
return ret;
}
bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl, const QStringList & defines) {
if (!prog)
prog = new QOpenGLShaderProgram();
prog->removeAllShaders();
QFile f(file);
if (!f.open(QIODevice::ReadOnly)) {
qDebug() << "[QGLEngine] Shader" << file << "Error: can`t open file!";
return false;
}
QTextStream ts(&f);
QString cur_shader, line, pl, defs = prepareDefines(defines);
QOpenGLShader::ShaderType type = QOpenGLShader::ShaderType();
while (!ts.atEnd()) {
line = ts.readLine();
pl = line.trimmed().remove(' ').remove('\t').mid(2).toLower();
pl.chop(2);
if (pl == "vertex" || pl == "vert") {
if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
type = QOpenGLShader::Vertex;
continue;
}
if (pl == "fragment" || pl == "frag") {
if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
type = QOpenGLShader::Fragment;
continue;
}
if (pl == "geometry" || pl == "geom") {
if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
type = QOpenGLShader::Geometry;
continue;
}
if (pl == "tessellation_control") {
if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
type = QOpenGLShader::TessellationControl;
continue;
}
if (pl == "tessellation_evaluation") {
if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
type = QOpenGLShader::TessellationEvaluation;
continue;
}
cur_shader.append("\n");
cur_shader.append(line);
}
if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
if (!prog->link()) {
qDebug() << "[QGLEngine] Shader" << file << "Link error:\n" << prog->log();
return false;
}
qDebug() << "[QGLEngine] Shader" << file << "ok";
return true;
}
bool QGLEngineShaders::loadShaders(QOpenGLShaderProgram *& prog, const QStringList & files, bool add_qgl, const QStringList & defines) {
if (!prog)
prog = new QOpenGLShaderProgram();
prog->removeAllShaders();
QString cur_shader, defs = prepareDefines(defines);
foreach (QString f, files) {
QFileInfo fi(f);
QOpenGLShader::ShaderType type = QOpenGLShader::ShaderType();
if (fi.suffix().toLower() == "vert") type = QOpenGLShader::Vertex ;
if (fi.suffix().toLower() == "frag") type = QOpenGLShader::Fragment;
if (fi.suffix().toLower() == "geom") type = QOpenGLShader::Geometry;
if (type == 0) continue;
QFile file(f);
if (!file.open(QIODevice::ReadOnly)) {
qDebug() << "[QGLEngine] Shader" << f << "Error: can`t open file!";
return false;
}
cur_shader = file.readAll();
if (!addShader(prog, type, cur_shader, f, add_qgl, defs)) return false;
}
if (!prog->link()) {
qDebug() << "[QGLEngine] Shader" << files << "Link error:\n" << prog->log();
return false;
}
qDebug() << "[QGLEngine] Shader" << files << "ok";
return true;
}