18 lines
210 B
GLSL
18 lines
210 B
GLSL
// vert //
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out vec4 object_color;
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void main(void) {
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gl_Position = qgl_ftransform();
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object_color = qgl_ObjectColor;
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}
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// frag //
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in vec4 object_color;
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void main(void) {
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qgl_FragColor = object_color;
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}
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