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qglengine/src/core/render/gltexture_manager.h
2023-02-07 18:11:06 +03:00

87 lines
3.1 KiB
C++

/*
QGL TextureManager
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLTEXTUREMANAGER_H
#define GLTEXTUREMANAGER_H
#include "glmaterial.h"
#include "qglengine_core_export.h"
#include <QDir>
#include <QFileInfo>
#include <QImage>
#include <QMap>
#include <QOpenGLExtraFunctions>
class QGLENGINE_CORE_EXPORT TextureManager: public QObject {
Q_OBJECT
public:
TextureManager(QOpenGLExtraFunctions * f_): f(f_) {}
virtual ~TextureManager() {}
// GLuint loadTexture(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
// GLuint loadTexture(const QImage & image, bool ownership = true, bool is_normal = false, MapBakeOptions opts = {});
QImage loadTextureImage(const QString & path, bool is_normal = false, MapBakeOptions opts = {}, uint * result_hash = nullptr);
// void reloadTexture(GLuint tid, const QString & path);
// void reloadTexture(GLuint tid, const QImage & image);
int textureID(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
QImage textureImage(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
QImage textureImage(uint hash) const { return cache_image.value(hash); }
int textureLayer(uint hash) const { return array_layers.value(hash); }
// void addTexture(const QString & path) { tex_pathes << path; }
// bool loadTextures();
// void deleteTextures();
// void deleteTexture(const QString & name);
int texturesCount() const { return cache_image.size(); }
uint texturesHash() const { return qHash(cache_image.keys()); }
void clearImageCache();
void clearMissed();
const QSet<QString> & missedFiles() const { return missed; }
void loadToTexture2DArray(Texture2DArray * array, QSize map_size);
static void addSearchPath(const QString & path);
static void clearSearchPathes() { search_pathes.clear(); }
static QStringList searchPathes() { return search_pathes; }
static void setSearchPathes(const QStringList & pl) { search_pathes = pl; }
static QString findFile(const QString & path);
protected:
static void convertToNormal(QImage & im);
static void applyBakeOption(QImage & im, MapBakeOptions opts);
static uint mapHash(const QString & path, bool is_normal, MapBakeOptions opts);
static QStringList search_pathes;
QOpenGLExtraFunctions * f;
QMap<uint, GLuint> cache_loaded;
QMap<uint, QImage> cache_image;
QMap<uint, int> array_layers;
QSet<QString> missed;
QStringList tex_pathes;
signals:
void loadingDone();
void filesUsed(int);
};
#endif // GLTEXTUREMANAGER_H