87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/*
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QGL TextureManager
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Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLTEXTUREMANAGER_H
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#define GLTEXTUREMANAGER_H
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#include "glmaterial.h"
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#include "qglengine_core_export.h"
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#include <QDir>
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#include <QFileInfo>
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#include <QImage>
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#include <QMap>
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#include <QOpenGLExtraFunctions>
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class QGLENGINE_CORE_EXPORT TextureManager: public QObject {
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Q_OBJECT
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public:
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TextureManager(QOpenGLExtraFunctions * f_): f(f_) {}
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virtual ~TextureManager() {}
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// GLuint loadTexture(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
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// GLuint loadTexture(const QImage & image, bool ownership = true, bool is_normal = false, MapBakeOptions opts = {});
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QImage loadTextureImage(const QString & path, bool is_normal = false, MapBakeOptions opts = {}, uint * result_hash = nullptr);
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// void reloadTexture(GLuint tid, const QString & path);
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// void reloadTexture(GLuint tid, const QImage & image);
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int textureID(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
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QImage textureImage(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
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QImage textureImage(uint hash) const { return cache_image.value(hash); }
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int textureLayer(uint hash) const { return array_layers.value(hash); }
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// void addTexture(const QString & path) { tex_pathes << path; }
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// bool loadTextures();
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// void deleteTextures();
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// void deleteTexture(const QString & name);
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int texturesCount() const { return cache_image.size(); }
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uint texturesHash() const { return qHash(cache_image.keys()); }
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void clearImageCache();
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void clearMissed();
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const QSet<QString> & missedFiles() const { return missed; }
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void loadToTexture2DArray(Texture2DArray * array, QSize map_size);
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static void addSearchPath(const QString & path);
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static void clearSearchPathes() { search_pathes.clear(); }
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static QStringList searchPathes() { return search_pathes; }
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static void setSearchPathes(const QStringList & pl) { search_pathes = pl; }
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static QString findFile(const QString & path);
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protected:
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static void convertToNormal(QImage & im);
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static void applyBakeOption(QImage & im, MapBakeOptions opts);
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static uint mapHash(const QString & path, bool is_normal, MapBakeOptions opts);
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static QStringList search_pathes;
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QOpenGLExtraFunctions * f;
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QMap<uint, GLuint> cache_loaded;
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QMap<uint, QImage> cache_image;
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QMap<uint, int> array_layers;
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QSet<QString> missed;
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QStringList tex_pathes;
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signals:
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void loadingDone();
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void filesUsed(int);
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};
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#endif // GLTEXTUREMANAGER_H
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