25 lines
451 B
GLSL
25 lines
451 B
GLSL
// vert //
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out vec3 geom_normal;
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out vec4 object_color;
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void main(void) {
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qgl_FragTexture = qgl_Texture;
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gl_Position = qgl_ftransform();
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geom_normal = normalize(qgl_Normal * qgl_getNormalMatrix());
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object_color = qgl_ObjectColor;
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}
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// frag //
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in vec3 geom_normal;
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in vec4 object_color;
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void main(void) {
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vec3 normal = normalize(geom_normal);
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float l = max(0, dot(normal, vec3(0,0,1)));
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qgl_FragColor = object_color * (l * 0.6 + 0.4);
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}
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