/* QGL Buffer Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #define GL_GLEXT_PROTOTYPES #include #include "glbuffer.h" Buffer::Buffer(GLenum target, GLenum _usage) { target_ = target; usage_ = _usage; buffer_ = 0; prev_size = 0; } Buffer::~Buffer() { } void Buffer::init(QOpenGLExtraFunctions * f) { if (!isInit()) { f->glGenBuffers(1, &buffer_); } } void Buffer::destroy(QOpenGLExtraFunctions * f) { if (buffer_ != 0) { f->glDeleteBuffers(1, &buffer_); } buffer_ = 0; } void Buffer::reinit() { buffer_ = 0; prev_size = 0; } void Buffer::bind(QOpenGLExtraFunctions * f) { //qDebug() << "bind" << target_ << buffer_; f->glBindBuffer(target_, buffer_); } void Buffer::release(QOpenGLExtraFunctions * f) { f->glBindBuffer(target_, 0); } void * Buffer::map(QOpenGLExtraFunctions * f, GLbitfield mode, int size) { if (size < 0) size = prev_size; return f->glMapBufferRange(target_, 0, size, mode); } void Buffer::unmap(QOpenGLExtraFunctions * f) { f->glUnmapBuffer(target_); } bool Buffer::resize(QOpenGLExtraFunctions * f, int new_size) { if (new_size <= 0) return false; //qDebug() << "check resize buffer" << buffer_ << "bytes" << new_size << ", old =" << prev_size; if (new_size <= prev_size) return false; prev_size = new_size; //qDebug() << "resize buffer " << buffer_ << target_ << "for" << new_size << "bytes"; f->glBufferData(target_, new_size, 0, usage_); return true; } void Buffer::load(QOpenGLExtraFunctions * f, const void * data, int size, int offset) { if (!data || size <= 0) return; //qDebug() << "load buffer" << buffer_ << "bytes" << size; f->glBufferSubData(target_, offset, size, data); }