/* QGLViewWindow Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef QGLVIEWWINDOW_H #define QGLVIEWWINDOW_H #include "formats/loader_assimp.h" #include "formats/loader_qgl.h" #include "session_manager.h" #include "ui_qglview_window.h" #include #include #include #include #include #include #include #include #include #include #include // #include "renderer_rt.h" #include "qglview.h" #include "ui_qglview_window.h" class QGLViewWindow : public QMainWindow , public Ui::QGLViewWindow { Q_OBJECT public: QGLViewWindow(QWidget * parent = 0); ~QGLViewWindow(); void loadFile(const QString & path, bool import = false); private: // Qt`s overloaded void changeEvent(QEvent * e); void timerEvent(QTimerEvent *); QString extensions; QTranslator translator; QString prev_path; // GLPrimitiveCube * box; Material m; SessionManager session; bool isChanged; private slots: void on_groupShadows_clicked(bool val) { view->view()->setFeature(QGLView::qglShadowsEnabled, val); } void on_groupEyeAccomodation_clicked(bool val) { view->view()->setFeature(QGLView::qglEyeAccomodationEnabled, val); } void on_groupBloom_clicked(bool val) { view->view()->setFeature(QGLView::qglBloomEnabled, val); } void on_groupMotionBlur_clicked(bool val) { view->view()->setFeature(QGLView::qglMotionBlurEnabled, val); } void on_groupReflections_clicked(bool val) { view->view()->setFeature(QGLView::qglReflectionsEnabled, val); } void on_checkSoftShadows_clicked(bool val) { view->view()->setFeature(QGLView::qglShadowsSoftEnabled, val); } void on_groupSSAO_clicked(bool val) { view->view()->setFeature(QGLView::qglSSAOEnabled, val); } void on_groupDOF_clicked(bool val) { view->view()->setFeature(QGLView::qglDepthOfFieldEnabled, val); } void on_checkDOFAutoFocus_clicked(bool val) { view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusEnabled, val); } void on_spinDOFFocus_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldFocus, val); } void on_spinDOFDiaphragm_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldDiaphragm, val); } void on_spinDOFSpeed_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusSpeed, val); } void on_spinAccom_valueChanged(double val) { view->view()->setFeature(QGLView::qglEyeAccomodationTime, val); } void on_spinAccomMS_valueChanged(double val) { view->view()->setFeature(QGLView::qglEyeAccomodationMaxSpeed, val); } void on_checkReflectionsBlur_clicked(bool val) { view->view()->setFeature(QGLView::qglReflectionsBlur, val); } void on_spinShadowmapSize_valueChanged(double val) { view->view()->setFeature(QGLView::qglShadowsMapSize, val); } void on_spinMotionBlurFactor_valueChanged(double val) { view->view()->setFeature(QGLView::qglMotionBlurFactor, val); } void on_spinMotionBlurSteps_valueChanged(int val) { view->view()->setFeature(QGLView::qglMotionBlurSteps, val); } void on_spinBloomFactor_valueChanged(double val) { view->view()->setFeature(QGLView::qglBloomFactor, val); } void on_spinBloomRadius_valueChanged(int val) { view->view()->setFeature(QGLView::qglBloomRadius, val); } void on_spinBloomThreshold_valueChanged(double val) { view->view()->setFeature(QGLView::qglBloomThreshold, val); } void on_spinSSAORadius_valueChanged(int val) { view->view()->setFeature(QGLView::qglSSAORadius, val); } void on_actionExit_triggered() { close(); } void on_actionReset_triggered(); void on_actionImport_triggered(); void on_actionSave_triggered(); void on_actionSaveSelected_triggered(); void on_actionOpen_triggered(); void view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m); void on_pushButton_2_clicked() { view->view()->reloadShaders(); } void on_actionArrow_triggered(bool on); void on_actionMove_triggered(bool on); void on_actionRotate_triggered(bool on); void on_actionScale_triggered(bool on); void on_colorFogBack_colorChanged(const QColor & v) { view->view()->setFogColor(v); } void on_spinFogDensity_valueChanged(double v) { view->view()->setFogDensity(v); } void on_spinFogDecay_valueChanged(double v) { view->view()->setFogDecay(v); } void on_pushButton_3_clicked(); public slots: signals: private: QMatrix4x4 cam_mat; }; #endif // QGLVIEWWINDOW_H