/*
QGLViewWindow
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
*/
#ifndef QGLVIEWWINDOW_H
#define QGLVIEWWINDOW_H
#include "formats/loader_assimp.h"
#include "formats/loader_qgl.h"
#include "session_manager.h"
#include "ui_qglview_window.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
// #include "renderer_rt.h"
#include "qglview.h"
#include "ui_qglview_window.h"
class QGLViewWindow
: public QMainWindow
, public Ui::QGLViewWindow {
Q_OBJECT
public:
QGLViewWindow(QWidget * parent = 0);
~QGLViewWindow();
void loadFile(const QString & path, bool import = false);
private:
// Qt`s overloaded
void changeEvent(QEvent * e);
void timerEvent(QTimerEvent *);
QString extensions;
QTranslator translator;
QString prev_path;
// GLPrimitiveCube * box;
Material m;
SessionManager session;
bool isChanged;
private slots:
void on_groupShadows_clicked(bool val) { view->view()->setFeature(QGLView::qglShadowsEnabled, val); }
void on_groupEyeAccomodation_clicked(bool val) { view->view()->setFeature(QGLView::qglEyeAccomodationEnabled, val); }
void on_groupBloom_clicked(bool val) { view->view()->setFeature(QGLView::qglBloomEnabled, val); }
void on_groupMotionBlur_clicked(bool val) { view->view()->setFeature(QGLView::qglMotionBlurEnabled, val); }
void on_groupReflections_clicked(bool val) { view->view()->setFeature(QGLView::qglReflectionsEnabled, val); }
void on_checkSoftShadows_clicked(bool val) { view->view()->setFeature(QGLView::qglShadowsSoftEnabled, val); }
void on_groupSSAO_clicked(bool val) { view->view()->setFeature(QGLView::qglSSAOEnabled, val); }
void on_groupDOF_clicked(bool val) { view->view()->setFeature(QGLView::qglDepthOfFieldEnabled, val); }
void on_checkDOFAutoFocus_clicked(bool val) { view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusEnabled, val); }
void on_spinDOFFocus_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldFocus, val); }
void on_spinDOFDiaphragm_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldDiaphragm, val); }
void on_spinDOFSpeed_valueChanged(double val) { view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusSpeed, val); }
void on_spinAccom_valueChanged(double val) { view->view()->setFeature(QGLView::qglEyeAccomodationTime, val); }
void on_spinAccomMS_valueChanged(double val) { view->view()->setFeature(QGLView::qglEyeAccomodationMaxSpeed, val); }
void on_checkReflectionsBlur_clicked(bool val) { view->view()->setFeature(QGLView::qglReflectionsBlur, val); }
void on_spinShadowmapSize_valueChanged(double val) { view->view()->setFeature(QGLView::qglShadowsMapSize, val); }
void on_spinMotionBlurFactor_valueChanged(double val) { view->view()->setFeature(QGLView::qglMotionBlurFactor, val); }
void on_spinMotionBlurSteps_valueChanged(int val) { view->view()->setFeature(QGLView::qglMotionBlurSteps, val); }
void on_spinBloomFactor_valueChanged(double val) { view->view()->setFeature(QGLView::qglBloomFactor, val); }
void on_spinBloomRadius_valueChanged(int val) { view->view()->setFeature(QGLView::qglBloomRadius, val); }
void on_spinBloomThreshold_valueChanged(double val) { view->view()->setFeature(QGLView::qglBloomThreshold, val); }
void on_spinSSAORadius_valueChanged(int val) { view->view()->setFeature(QGLView::qglSSAORadius, val); }
void on_actionExit_triggered() { close(); }
void on_actionReset_triggered();
void on_actionImport_triggered();
void on_actionSave_triggered();
void on_actionSaveSelected_triggered();
void on_actionOpen_triggered();
void view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m);
void on_pushButton_2_clicked() { view->view()->reloadShaders(); }
void on_actionArrow_triggered(bool on);
void on_actionMove_triggered(bool on);
void on_actionRotate_triggered(bool on);
void on_actionScale_triggered(bool on);
void on_colorFogBack_colorChanged(const QColor & v) { view->view()->setFogColor(v); }
void on_spinFogDensity_valueChanged(double v) { view->view()->setFogDensity(v); }
void on_spinFogDecay_valueChanged(double v) { view->view()->setFogDecay(v); }
void on_pushButton_3_clicked();
public slots:
signals:
private:
QMatrix4x4 cam_mat;
};
#endif // QGLVIEWWINDOW_H