/* QGL Camera Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef GLCAMERA_H #define GLCAMERA_H #include "globject.h" class Camera: public AimedObject { friend QDataStream & operator<<(QDataStream & s, const ObjectBase * p); friend QDataStream & operator>>(QDataStream & s, ObjectBase *& p); public: Camera(); void setFOV(const float & f) { fov_ = f; } void setAngles(const QVector3D & a) { setRotation(a); } void setAngleZ(const float & a) { setRotationZ(a); } void setAngleXY(const float & a) { setRotationX(a); } void setAngleRoll(const float & a) { roll_ = a; } void setDepthStart(const float & d) { depth_start = d; } void setMirrorX(bool yes) { mirror_x = yes; } void setMirrorY(bool yes) { mirror_y = yes; } float FOV() const { return fov_; } float angleZ() const { return rotationZ(); } float angleXY() const { return rotationX(); } float angleRoll() const { return roll_; } float depthStart() const { return depth_start; } bool isMirrorX() const { return mirror_x; } bool isMirrorY() const { return mirror_y; } void assign(const Camera & c); virtual ObjectBase * clone(bool withChildren = true); QMatrix4x4 viewMatrix() const; QMatrix4x4 projectionMatrix(double aspect) const; QMatrix4x4 offsetMatrix() const; QMatrix4x4 fullViewMatrix() const { return viewMatrix() * offsetMatrix(); } private: mutable QVector3D offset_; GLfloat fov_, roll_; GLfloat depth_start; bool mirror_x; bool mirror_y; }; #endif // GLCAMERA_H