/* QGL Texture2DArray Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef GLTEXTUREARRAY_H #define GLTEXTUREARRAY_H #include "gltypes.h" class Texture2DArray { public: Texture2DArray(bool filter); ~Texture2DArray(); void init(QOpenGLExtraFunctions * f); void destroy(QOpenGLExtraFunctions * f); void reinit(); void bind(QOpenGLExtraFunctions * f, int channel = 0); void release(QOpenGLExtraFunctions * f); // returns true if size changed bool resize(QOpenGLExtraFunctions * f, QSize new_size, int layers_count); void load(QOpenGLExtraFunctions * f, const QImage & image, int layer); void mipmaps(QOpenGLExtraFunctions * f); GLuint ID() const { return texture_; } bool isInit() const { return texture_ != 0; } private: GLenum target_; GLuint texture_; QSize size_; int layers_; bool filtering_; }; #endif // GLTEXTUREARRAY_H