/* QGL VertexObject Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef GLVERTEXOBJECT_H #define GLVERTEXOBJECT_H #include "glbuffer.h" #include "glshaders_types.h" class VertexObject { friend class Mesh; public: VertexObject(); ~VertexObject(); void init (QOpenGLExtraFunctions * f); void destroy (QOpenGLExtraFunctions * f); void bind (QOpenGLExtraFunctions * f); void release (QOpenGLExtraFunctions * f); void bindBuffers (QOpenGLExtraFunctions * f, Buffer & geom, Buffer & elem, bool force = false); void loadObject (QOpenGLExtraFunctions * f, const QGLEngineShaders::Object & object); void loadObjects (QOpenGLExtraFunctions * f, const QVector & objects); void loadSelections(QOpenGLExtraFunctions * f, const QVector & sels); void draw(QOpenGLExtraFunctions * f, GLenum geom_type, int vert_cout, int obj_count); GLuint ID() const {return vao_;} bool isInit() const {return vao_ != 0;} bool isObjectsChanged() const {return objects_changed;} bool isSelectionChanged() const {return selected_changed;} void setObjectsChanged(bool yes = true) {objects_changed = yes;} void setSelectionChanged(bool yes = true) {selected_changed = yes;} private: void loadBuffer(QOpenGLExtraFunctions * f, Buffer & buf, const void * data, int size); GLuint vao_; Buffer buffer_obj, buffer_sel; bool buffers_binded, objects_changed, selected_changed; }; #endif // GLVERTEXOBJECT_H