/* QGL Texture2DArray Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #define GL_GLEXT_PROTOTYPES #include #include "gltexturearray.h" Texture2DArray::Texture2DArray(bool filter) { target_ = GL_TEXTURE_2D_ARRAY; texture_ = 0; layers_ = 0; filtering_ = filter; } Texture2DArray::~Texture2DArray() { } void Texture2DArray::init(QOpenGLExtraFunctions * f) { if (!isInit()) { f->glGenTextures(1, &texture_); } } void Texture2DArray::destroy(QOpenGLExtraFunctions * f) { if (texture_ != 0) { f->glDeleteTextures(1, &texture_); } texture_ = 0; } void Texture2DArray::bind(QOpenGLExtraFunctions * f, int channel) { f->glActiveTexture(GL_TEXTURE0 + channel); f->glBindTexture(target_, texture_); } void Texture2DArray::release(QOpenGLExtraFunctions * f) { f->glBindTexture(target_, 0); } bool Texture2DArray::resize(QOpenGLExtraFunctions * f, QSize new_size, int layers_count) { if (new_size.isNull() || layers_count <= 0) return false; if ((size_ == new_size) && (layers_ >= layers_count)) return false; size_ = new_size; layers_ = layers_count; f->glBindTexture(target_, texture_); f->glTexParameteri(target_, GL_TEXTURE_WRAP_S, GL_REPEAT); f->glTexParameteri(target_, GL_TEXTURE_WRAP_T, GL_REPEAT); if (filtering_) { f->glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR); f->glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); f->glTexParameteri(target_, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8); } else { f->glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_NEAREST); f->glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } f->glTexImage3D(target_, 0, GL_RGBA8, size_.width(), size_.height(), layers_, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); return true; } void Texture2DArray::load(QOpenGLExtraFunctions * f, const QImage & image, int layer) { if (image.isNull() || size_.isNull() || layer < 0 || layer >= layers_) return; QImage im = image.mirrored(false, true) .scaled(size_, Qt::IgnoreAspectRatio, Qt::SmoothTransformation) .convertToFormat(QImage::Format_RGBA8888); //qDebug() << "Texture2DArray::load image" << image.size() << "to layer" << layer; f->glTexSubImage3D(target_, 0, 0, 0, layer, size_.width(), size_.height(), 1, GL_RGBA, GL_UNSIGNED_BYTE, im.constBits()); } void Texture2DArray::mipmaps(QOpenGLExtraFunctions * f) { f->glBindTexture(target_, texture_); f->glGenerateMipmap(target_); }