/* QGL Framebuffer Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef GLFRAMEBUFFER_H #define GLFRAMEBUFFER_H #include "glbuffer.h" class Framebuffer { friend class FramebufferMipmap; public: Framebuffer(QOpenGLExtraFunctions * f_, int colorAttachments = 1, bool withDepth = true, GLenum colorFormat = GL_RGBA8, GLenum _target = GL_TEXTURE_2D); Framebuffer(QOpenGLExtraFunctions * f_, QVector colors_, bool withDepth = true, GLenum _target = GL_TEXTURE_2D); virtual ~Framebuffer(); GLuint id() const {return fbo;} GLuint colorTexture(int index = 0) const {return colors[index];} //GLenum colorFormat() const {return color_format;} GLuint depthTexture() const {return tex_d;} GLenum target() const {return target_;} bool isInit() const {return fbo != 0;} int width() const {return wid;} int height() const {return hei;} QSize size() const {return QSize(wid, hei);} QRect rect() const {return QRect(0, 0, wid, hei);} QImage grab() const; QVector grabF(int index) const; void queryPoint(int index, QPoint p); void queryPoints(int index, QRect rect, GLenum pixel_format = GL_UNSIGNED_BYTE); void queryImage(int index); uint getPoint() const; QVector getPointsByte() const; QVector getPointsFloat() const; QImage getImage() const; int queriedPoints() const {return pbo_queried;} void blit(int index_from, GLuint fb_to, int index_to, QRect from, QRect to, GLbitfield mask = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST) const; void resize(int width, int height, bool force = false); void bind(); void release(); void setReadBuffer(int index) {glReadBuffer(GL_COLOR_ATTACHMENT0 + index);} void setWriteBuffer(int index); void setWriteBuffers(const int * indeces, int count); void setWriteBuffers(const QVector & indeces) {setWriteBuffers(indeces.constData(), indeces.size());} void setWriteBuffers(); void unsetWriteBuffers(); //void setColorFormat(GLenum format) {color_format = format; is_changed = true;} void enablePixelBuffer(); void setColorTextureFiltering(int index, GLenum filter); void copyDepthFrom(GLuint tex) {;} void bindColorTexture(int index, int channel = 0); void bindColorTextures(); void bindDepthTexture(int channel); private: void deleteGLRenderbuffer(GLuint & drbo); void deleteGLFramebuffer(GLuint & fbo); bool is_depth, is_changed; int pbo_queried; QOpenGLExtraFunctions * f; mutable Buffer pbo; QVector colors; QVector color_formats; GLenum target_; GLuint fbo, drbo, tex_d; GLint prev_view[4], wid, hei; }; #endif // GLFRAMEBUFFER_H