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1ed6f12498
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version 1.3.0
new QGLViewSettings structure for all view parameters
API for load/save it, automatic sync with ViewEditor
some clean
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2023-09-05 20:16:49 +03:00 |
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ef764d947d
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add grab output mipmap level feature
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2023-08-14 13:54:20 +03:00 |
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dfc4c718e8
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version 1.2.1
spot light without shadows and with texture fix
mesh information
points width and points-only meshes support
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2023-05-25 15:50:07 +03:00 |
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292f68a574
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version 1.2.0
fixed framebuffer size feature
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2023-05-17 15:58:39 +03:00 |
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011c3eeb71
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version 1.1.0
add Renderer::GrabFormat flags
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2023-04-25 17:34:47 +03:00 |
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64eee9e607
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relief map support, small refactoring, shadow bias now based on geometry normal
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2023-03-02 11:46:52 +03:00 |
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3c9386de63
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first works of omni shadows
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2023-02-16 16:57:29 +03:00 |
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c8dcd5e9c0
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full support of ObjectBase:: isReceiveShadows, isCastShadows, isAcceptLight and isAcceptFog
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2023-02-12 22:49:38 +03:00 |
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e3389bcc20
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cone shadows done
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2023-02-12 21:27:04 +03:00 |
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3cf466e5d3
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shadows basically works
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2023-02-09 17:21:59 +03:00 |
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65dd078f07
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start moving to PIValueTree
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2023-02-07 23:25:49 +03:00 |
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4e62165c80
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important fix, texture manager
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2023-02-07 18:11:06 +03:00 |
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4e02e154c6
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devicePixelRatio() support
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2023-02-06 19:50:27 +03:00 |
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7c6ca07323
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add textureTransform to ObjectBase
before textures load refactoring
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2023-02-05 21:23:41 +03:00 |
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7d30802cbd
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source-tree refactoring
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2023-02-03 21:22:25 +03:00 |
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