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64eee9e607
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relief map support, small refactoring, shadow bias now based on geometry normal
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2023-03-02 11:46:52 +03:00 |
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7455a7341c
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soft shadows optimization
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2023-02-22 15:48:50 +03:00 |
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91bc31e7db
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soft shadows done
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2023-02-18 19:12:16 +03:00 |
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eb5f50fc9d
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shadows done
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2023-02-17 14:51:27 +03:00 |
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3c9386de63
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first works of omni shadows
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2023-02-16 16:57:29 +03:00 |
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12695983d2
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spot light map
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2023-02-14 10:43:51 +03:00 |
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36540468dc
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nvidia fix, soft shadows
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2023-02-13 18:35:25 +03:00 |
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e3389bcc20
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cone shadows done
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2023-02-12 21:27:04 +03:00 |
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3cf466e5d3
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shadows basically works
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2023-02-09 17:21:59 +03:00 |
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4e62165c80
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important fix, texture manager
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2023-02-07 18:11:06 +03:00 |
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98ccefd057
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refactor texture loading, maps invert channels works
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2023-02-07 08:36:59 +03:00 |
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71d391c91b
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small fix
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2023-02-06 20:23:31 +03:00 |
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4e02e154c6
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devicePixelRatio() support
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2023-02-06 19:50:27 +03:00 |
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7d30802cbd
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source-tree refactoring
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2023-02-03 21:22:25 +03:00 |
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