twice materialChanged signal fixed
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@@ -519,10 +519,10 @@ void Renderer::renderScene() {
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/// reload materials on change
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phase.begin("scene reload");
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if (scene_changed || scene.need_reload_materials) {
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if (scene.need_reload_materials) emit view->materialsChanged();
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rend_selection.generateObjectsID(scene);
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reloadMaterials(scene);
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if (edit_mode) recreateMaterialThumbnails();
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emit view->materialsChanged();
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}
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phase.end();
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