qt6 support
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@@ -122,7 +122,7 @@ void RendererBase::setUniformViewCorners(QOpenGLShaderProgram * prog, Camera * c
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corner_dirs[2] = (mproji * QVector4D( 1, 1, 0, 1));
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corner_dirs[3] = (mproji * QVector4D( 1, -1, 0, 1));
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for (int i = 0; i < 4; ++i) {
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world_dirs[i] = mviewi.mapVector(corner_dirs[i].toVector3D());
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world_dirs[i] = QVector4D(mviewi.mapVector(corner_dirs[i].toVector3D()));
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prog->setUniformValue(QString("view_corners[%1]").arg(i).toLatin1().constData(), corner_dirs[i]);
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prog->setUniformValue(QString("world_corners[%1]").arg(i).toLatin1().constData(), world_dirs[i]);
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}
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