shadows done

This commit is contained in:
2023-02-17 14:51:27 +03:00
parent 3c9386de63
commit eb5f50fc9d
6 changed files with 124 additions and 88 deletions

View File

@@ -1,6 +1,8 @@
// vert //
flat out uint object_flags;
out float distance;
out vec4 pos;
void main(void) {
object_flags = qgl_ObjectFlags;
@@ -8,13 +10,16 @@ void main(void) {
return;
qgl_MaterialIndex = qgl_Material;
qgl_FragTexture = qgl_getFragTexture();
gl_Position = qgl_ftransform();
pos = qgl_ftransform();
gl_Position = pos;
}
// frag //
flat in uint object_flags;
in float distance;
in vec4 pos;
float z_near = 0.1f;
const float _pe = 2.4e-7;
@@ -27,6 +32,13 @@ void main(void) {
discard;
float z = gl_FragCoord.z;
z = z + z - 1;
z = ((_pe - 2.) * z_near) / (z + z + _pe - 2.); // infinite depth
qgl_FragData[0].r = z;
#ifdef OMNI
gl_FragDepth = 1 - 1 / (length(pos.xyz) - z_near + 1);
#else
gl_FragDepth = 1 - 1 / (pos.z - z_near + 1);
#endif
//qgl_FragData[0].r = length(vec3(pos.xy, z));//1/gl_FragCoord.w;
}