cone shadows done
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@@ -36,7 +36,8 @@ RendererBase::RendererBase(QGLView * view_)
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, buffer_lights(GL_UNIFORM_BUFFER, GL_STREAM_DRAW)
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, buffer_lights_pos(GL_UNIFORM_BUFFER, GL_STREAM_DRAW)
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, textures_empty(GL_RGBA, false)
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, textures_maps(GL_RGBA, true) {
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, textures_maps(GL_RGBA, true)
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, shadow_maps_cone(GL_R32F, false) {
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textures_manager = new TextureManager(view);
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maps_size = QSize(1024, 1024);
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maps_hash = 0;
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@@ -60,6 +61,7 @@ void RendererBase::initTextureArrays() {
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textures_empty.load(f, im, emrWhite);
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im.fill(0xFF8080);
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textures_empty.load(f, im, emrBlue);
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shadow_maps_cone.init(f);
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}
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@@ -223,6 +225,7 @@ void RendererBase::reloadLightsParameters(const QMap<int, QList<Light *>> & ligh
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so.decay_intensity[1] = l->decay_linear;
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so.decay_intensity[2] = l->decay_quadratic;
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so.decay_intensity[3] = l->intensity;
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so.flags = l->cast_shadow ? 1 : 0;
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}
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buffer_lights.bind(view);
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buffer_lights.resize(view, cur_lights_params_.size() * sizeof(QGLLightParameter));
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