version 1.2.1
spot light without shadows and with texture fix mesh information points width and points-only meshes support
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@@ -116,6 +116,7 @@ public:
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protected:
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void fillObjectsBuffer(const ObjectBaseList & ol, RenderPass pass);
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void setConeShadowMatrix();
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void renderObjects(Scene & scene, RenderPass pass);
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void renderLight(int first_wr_buff, bool clear_only);
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void renderConeShadows();
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