Scene clear fix
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@@ -108,6 +108,9 @@ void Scene::clear() {
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emit __destroyed();
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emit __destroyed();
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if (destroying) return;
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if (destroying) return;
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emit treeChanged();
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emit treeChanged();
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mat_changed = lights_changed = true;
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need_reload_materials = true;
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tree_struct_changed = true;
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}
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}
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