code format

This commit is contained in:
2022-12-14 14:14:44 +03:00
parent 1dfca0aeab
commit cb944b62e4
85 changed files with 4451 additions and 3744 deletions

View File

@@ -1,37 +1,38 @@
/*
QGL RendererSelection
Ivan Pelipenko peri4ko@yandex.ru
QGL RendererSelection
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define GL_GLEXT_PROTOTYPES
#include <QOpenGLExtraFunctions>
#include "renderer_selection.h"
#include "qglview.h"
#include "glmesh.h"
#include "qglview.h"
#include <QOpenGLExtraFunctions>
#include <qad_types.h>
using namespace QGLEngineShaders;
RendererSelection::RendererSelection(Renderer * r_)
: r(r_), fbo_selection(r->view, 6) {
sel_frame = Primitive::plane(2., 2.);
id_hover = 0;
RendererSelection::RendererSelection(Renderer * r_): r(r_), fbo_selection(r->view, 6) {
sel_frame = Primitive::plane(2., 2.);
id_hover = 0;
line_thick_ = 2.;
scale_ = 0.5;
scale_ = 0.5;
}
@@ -49,7 +50,7 @@ void RendererSelection::init(int width, int height) {
void RendererSelection::resize(int width, int height) {
line_thick_ = lineThickness() + 1.;
scale_ = 0.5 / appScale();
scale_ = 0.5 / appScale();
fbo_selection.enablePixelBuffer();
fbo_selection.resize(width * scale_, height * scale_);
}
@@ -59,31 +60,31 @@ void RendererSelection::generateObjectsID(Scene & scene) {
ids.clear();
aim_ids.clear();
QList<int> passes = scene.geometries_used.keys();
foreach (int p, passes) {
QMapIterator<Mesh*, ObjectBaseList> it(scene.geometries_used[p]);
foreach(int p, passes) {
QMapIterator<Mesh *, ObjectBaseList> it(scene.geometries_used[p]);
while (it.hasNext()) {
it.next();
foreach (ObjectBase * o, it.value()) {
foreach(ObjectBase * o, it.value()) {
uint id = qHash(o);
ids[id] = o;
o->id_ = id;
o->id_ = id;
}
}
QMapIterator<int, QList<Light*>> lit(scene.lights_used);
QMapIterator<int, QList<Light *>> lit(scene.lights_used);
while (lit.hasNext()) {
lit.next();
foreach (ObjectBase * o, lit.value()) {
uint id = qHash(o);
ids[id] = o;
foreach(ObjectBase * o, lit.value()) {
uint id = qHash(o);
ids[id] = o;
aim_ids[id + 1] = o;
o->id_ = id;
o->id_ = id;
}
}
foreach (Camera * o, scene.cameras_used) {
uint id = qHash(o);
ids[id] = o;
foreach(Camera * o, scene.cameras_used) {
uint id = qHash(o);
ids[id] = o;
aim_ids[id + 1] = o;
o->id_ = id;
o->id_ = id;
}
}
}
@@ -91,7 +92,7 @@ void RendererSelection::generateObjectsID(Scene & scene) {
void RendererSelection::renderSelection(Scene & scene) {
QOpenGLShaderProgram * prog = 0;
QGLView * view = r->view;
QGLView * view = r->view;
MouseController & mc(view->mouse);
if (r->bindShader(Renderer::srSelectionFill, &prog)) {
mc.hov_objects.clear();
@@ -99,28 +100,27 @@ void RendererSelection::renderSelection(Scene & scene) {
id_hover = 0;
if (fbo_selection.queriedPoints() > 0) {
if (fbo_selection.queriedPoints() == 1) {
id_hover = fbo_selection.getPoint();
id_hover = fbo_selection.getPoint();
ObjectBase * o = ids.value(id_hover);
if (o)
mc.hov_objects << o;
else {
o = aim_ids.value(id_hover);
if (o)
mc.hov_aims << o;
if (o) mc.hov_aims << o;
}
//qDebug() << id_hover;
// qDebug() << id_hover;
} else {
QVector<uint> points = fbo_selection.getPointsByte();
QSet<uint> ids_hover;
foreach (uint i, points)
foreach(uint i, points)
ids_hover << i;
foreach (uint i, ids_hover) {
foreach(uint i, ids_hover) {
ObjectBase * o = ids.value(i);
if (o) mc.hov_objects << o;
o = aim_ids.value(i);
if (o) mc.hov_aims << o;
}
//qDebug() << ids_hover;
// qDebug() << ids_hover;
}
}
@@ -128,7 +128,7 @@ void RendererSelection::renderSelection(Scene & scene) {
fbo_selection.setWriteBuffers();
glEnableDepth();
glClearFramebuffer(QColor(0,0,0,0));
glClearFramebuffer(QColor(0, 0, 0, 0));
r->setUniformCamera(prog, view->camera());
r->renderObjects(scene, rpSolid);
r->renderObjects(scene, rpTransparent);
@@ -141,27 +141,27 @@ void RendererSelection::renderSelection(Scene & scene) {
if (r->mouse_rect.isNull())
fbo_selection.queryPoint(0, r->mouse_pos * scale_);
else
fbo_selection.queryPoints(0, QRect(r->mouse_rect.topLeft() * scale_,
r->mouse_rect.size() * scale_));
fbo_selection.queryPoints(0, QRect(r->mouse_rect.topLeft() * scale_, r->mouse_rect.size() * scale_));
//qDebug() << id_hover;
fbo_selection.bindColorTexture(sbrSrcHover , sbrSrcHover );
// qDebug() << id_hover;
fbo_selection.bindColorTexture(sbrSrcHover, sbrSrcHover);
fbo_selection.bindColorTexture(sbrSrcSelect, sbrSrcSelect);
fbo_selection.setWriteBuffers(QVector<int>() << sbrHovered << sbrSelected);
if (!view->isHoverHaloEnabled() && !view->isSelectionHaloEnabled())
glClearFramebuffer(QColor(0,0,0,0), false);
glClearFramebuffer(QColor(0, 0, 0, 0), false);
else {
r->bindShader(Renderer::srSelectionHalo, &prog);
r->setUniformHalo(prog, "hover" , view->hoverHaloColor() , view->hoverHaloFillAlpha());
r->setUniformHalo(prog, "hover", view->hoverHaloColor(), view->hoverHaloFillAlpha());
r->setUniformHalo(prog, "selection", view->selectionHaloColor(), view->selectionHaloFillAlpha());
prog->setUniformValue("has_hover" , view->isHoverHaloEnabled() && (id_hover > 0) ? 1.f : 0.f);
prog->setUniformValue("has_hover", view->isHoverHaloEnabled() && (id_hover > 0) ? 1.f : 0.f);
prog->setUniformValue("has_selection", view->isSelectionHaloEnabled() ? 1.f : 0.f);
prog->setUniformValue("fb_hover" , (int)sbrSrcHover);
prog->setUniformValue("fb_hover", (int)sbrSrcHover);
prog->setUniformValue("fb_selection", (int)sbrSrcSelect);
prog->setUniformValue("hover_id", QVector4D(float( id_hover & 0xFF) / 255.f,
float((id_hover >> 8 ) & 0xFF) / 255.f,
float((id_hover >> 16) & 0xFF) / 255.f,
float((id_hover >> 24) & 0xFF) / 255.f));
prog->setUniformValue("hover_id",
QVector4D(float(id_hover & 0xFF) / 255.f,
float((id_hover >> 8) & 0xFF) / 255.f,
float((id_hover >> 16) & 0xFF) / 255.f,
float((id_hover >> 24) & 0xFF) / 255.f));
r->renderQuad(prog, r->quad, view->camera());
}
@@ -184,9 +184,9 @@ void RendererSelection::renderSelectionFrame() {
QOpenGLShaderProgram * prog = 0;
if (r->bindShader(Renderer::srSelectionFrame, &prog)) {
QMatrix4x4 mat;
double mrx = r->mouse_rect.x(), mrw = r->mouse_rect.width() , vw = r->view->width();
double mrx = r->mouse_rect.x(), mrw = r->mouse_rect.width(), vw = r->view->width();
double mry = r->mouse_rect.y(), mrh = r->mouse_rect.height(), vh = r->view->height();
mat.translate(-1. + (mrw + mrx*2) / vw, 1. - (mrh + mry*2) / vh, 0.);
mat.translate(-1. + (mrw + mrx * 2) / vw, 1. - (mrh + mry * 2) / vh, 0.);
mat.scale(mrw / vw, mrh / vh, 0.);
r->initQuad(sel_frame, mat);
prog->setUniformValue("size", QVector2D(mrw / vw, mrh / vh));
@@ -204,8 +204,8 @@ void RendererSelection::drawSelection(Framebuffer & fbo_out, int index_out) {
if (r->bindShader(Renderer::srSelectionApply, &prog)) {
fbo_selection.bindColorTextures();
fbo_out.bindColorTexture(index_out);
prog->setUniformValue("fb_out" , 0);
prog->setUniformValue("fb_hover" , (int)sbrHoveredFXAA );
prog->setUniformValue("fb_out", 0);
prog->setUniformValue("fb_hover", (int)sbrHoveredFXAA);
prog->setUniformValue("fb_select", (int)sbrSelectedFXAA);
r->renderQuad(prog, r->quad, r->view->camera());
if (!r->mouse_rect.isNull()) {