code format

This commit is contained in:
2022-12-14 14:14:44 +03:00
parent 1dfca0aeab
commit cb944b62e4
85 changed files with 4451 additions and 3744 deletions

View File

@@ -1,30 +1,32 @@
/*
QGL RendererMaterial
Ivan Pelipenko peri4ko@yandex.ru
QGL RendererMaterial
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDERER_MATERIAL_H
#define RENDERER_MATERIAL_H
#include "glframebuffer.h"
#include <QQueue>
class RendererMaterial {
friend class QGLView;
public:
RendererMaterial(Renderer * r_);
virtual ~RendererMaterial();
@@ -43,9 +45,9 @@ private:
Mesh * mat_sphere;
Camera * mat_camera;
Light * mat_light;
QMap<Material*, QImage> mat_thumbnails;
QMap<Material *, QImage> mat_thumbnails;
Material * last_thumb_material;
QQueue<Material*> mat_thumb_queue;
QQueue<Material *> mat_thumb_queue;
};
#endif // RENDERER_MATERIAL_H