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@@ -1,23 +1,25 @@
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/*
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QGL Loader QGL
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Ivan Pelipenko peri4ko@yandex.ru
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QGL Loader QGL
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Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "loader_qgl.h"
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#include "glscene.h"
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#include <chunkstream.h>
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@@ -37,7 +39,7 @@ Scene * loadFromQGLFile(const QString & filepath) {
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return 0;
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}
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ushort version = 0x1;
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f.peek((char*)&version, 2);
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f.peek((char *)&version, 2);
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if (version != 1) {
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qDebug() << "[Loader QGL] Error: \"" + filepath + "\" unsupported version!";
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return 0;
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@@ -45,7 +47,7 @@ Scene * loadFromQGLFile(const QString & filepath) {
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Scene * ret = 0;
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s.skipRawData(2);
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s >> ret;
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//root->buildTransform();
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// root->buildTransform();
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qDebug() << "[Loader QGL] Loaded" << ret->objectsCount(true) << "objects from" << filepath;
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return ret;
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}
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@@ -53,15 +55,14 @@ Scene * loadFromQGLFile(const QString & filepath) {
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bool saveToQGLFile(const QString & filepath, const Scene * scene) {
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QFile f(filepath);
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if (!f.open(QIODevice::ReadWrite))
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return false;
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if (!f.open(QIODevice::ReadWrite)) return false;
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f.resize(0);
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QDataStream s(&f);
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s.setVersion(QDataStream::Qt_5_0);
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char sign[4] = {'Q', 'G', 'L', 'E'};
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char sign[4] = {'Q', 'G', 'L', 'E'};
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ushort version = 0x1;
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s.writeRawData(sign, 4);
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s.writeRawData((char*)&version, 2);
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s.writeRawData((char *)&version, 2);
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s << scene;
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return true;
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}
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