code format

This commit is contained in:
2022-12-14 14:14:44 +03:00
parent 1dfca0aeab
commit cb944b62e4
85 changed files with 4451 additions and 3744 deletions

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@@ -1,19 +1,19 @@
/*
QGLEngineShaders
Ivan Pelipenko peri4ko@yandex.ru
QGLEngineShaders
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLSHADERS_H
@@ -26,6 +26,6 @@ namespace QGLEngineShaders {
bool loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl = true, const QStringList & defines = QStringList());
bool loadShaders(QOpenGLShaderProgram *& prog, const QStringList & files, bool add_qgl = true, const QStringList & defines = QStringList());
}
} // namespace QGLEngineShaders
#endif // GLSHADERS_H