full support of ObjectBase:: isReceiveShadows, isCastShadows, isAcceptLight and isAcceptFog
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@@ -110,7 +110,6 @@ public:
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protected:
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void fillObjectsBuffer(const ObjectBaseList & ol, RenderPass pass);
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void reloadObjects();
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void renderObjects(Scene & scene, RenderPass pass);
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void renderLight(int first_wr_buff, bool clear_only);
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void renderShadow(int index, Light * light);
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