full support of ObjectBase:: isReceiveShadows, isCastShadows, isAcceptLight and isAcceptFog
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
out vec3 geom_normal;
|
||||
out mat3 TBN;
|
||||
out vec4 object_color;
|
||||
out float object_flags;
|
||||
|
||||
void main(void) {
|
||||
qgl_MaterialIndex = qgl_Material;
|
||||
@@ -12,6 +13,7 @@ void main(void) {
|
||||
geom_normal = normalize(qgl_Normal * qgl_getNormalMatrix());
|
||||
TBN = qgl_getTangentMatrix() * mat3(qgl_Tangent, qgl_Bitangent, qgl_Normal);
|
||||
object_color = qgl_ObjectColor;
|
||||
object_flags = qgl_ObjectFlags;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +22,7 @@ void main(void) {
|
||||
in vec3 geom_normal;
|
||||
in mat3 TBN;
|
||||
in vec4 object_color;
|
||||
in float object_flags;
|
||||
|
||||
uniform vec2 dt;
|
||||
uniform float z_near;
|
||||
@@ -65,7 +68,7 @@ void main(void) {
|
||||
|
||||
qgl_FragData[0] = vec4(diffuse .rgba);
|
||||
qgl_FragData[1] = vec4(normal .xyz, z);
|
||||
qgl_FragData[2] = vec4(metalness, roughness, reflectivity, 0);
|
||||
qgl_FragData[2] = vec4(metalness, roughness, reflectivity, object_flags);
|
||||
qgl_FragData[3] = vec4(emission.rgb, 0/*bn.x*/);
|
||||
//qgl_FragData[4] = vec4(speed.xy, bn.yz);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user