small refactoring
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@@ -49,18 +49,15 @@ private:
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QMutex mutex;
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QVector<QVector4D> last_data;
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QVector<float> last_max;
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float frame_max, cur_max;
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bool need_render_sum, enabled;
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std::atomic_bool exit_;
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int timer_tone, timer_delim;
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Framebuffer fbo_1x1;
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FramebufferMipmap fbomm;
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QOpenGLShaderProgram * shader_sum;
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Buffer buffer_vbo;
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GLenum vbo_vao;
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};
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#endif // RENDERER_H
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