small refactoring
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@@ -31,7 +31,6 @@
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class Renderer: public RendererBase {
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friend class QGLView;
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friend class MouseController;
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friend class RendererBase;
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friend class RendererMaterial;
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friend class RendererService;
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friend class RendererSelection;
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@@ -105,10 +104,6 @@ private:
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int camera_light_mode;
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bool edit_mode, need_init_shaders, need_render_sum;
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Framebuffer fbo_ds, fbo_out;
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/*QOpenGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
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QOpenGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
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QOpenGLShaderProgram * shader_shadow, * shader_ssr, * shader_ssr_blur, * shader_ssr_merge;
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QOpenGLShaderProgram * shader_ssao_blur, * shader_ssao_merge, * shader_dof;*/
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QMap<ShaderRole, QString> shader_files;
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QMap<ShaderRole, QStringList> shader_defines;
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QMap<ShaderRole, QOpenGLShaderProgram*> shaders;
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@@ -130,7 +125,6 @@ private:
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QVector4D corner_dirs[4];
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QVector<QVector3D> hcontent;
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QMap<int, QList<Light*>> cur_lights;
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};
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#endif // RENDERER_H
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