small refactoring
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@@ -21,13 +21,9 @@
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#include "globject.h"
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//extern QMatrix4x4 globCameraMatrix;
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//extern Camera * currentCamera;
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class Camera: public AimedObject
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{
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friend class QGLView;
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friend class GLParticlesSystem;
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friend QDataStream & operator <<(QDataStream & s, const ObjectBase * p);
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friend QDataStream & operator >>(QDataStream & s, ObjectBase *& p);
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public:
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@@ -64,7 +60,6 @@ private:
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GLfloat depth_start;
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bool mirror_x;
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bool mirror_y;
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};
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#endif // GLCAMERA_H
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