small refactoring
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@@ -70,7 +70,6 @@ public:
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Map map_relief ;
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bool _changed;
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int _index;
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//GLCubeTexture map_reflection;
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};
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@@ -93,13 +92,10 @@ inline QDataStream & operator <<(QDataStream & s, const Material * m) {
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cs.add(1, m->name).add(2, m->color_diffuse).add(4, m->color_emission)
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.add(5, m->transparency).add(6, m->reflectivity).add(7, m->glass).add(8, m->map_diffuse).add(9, m->map_normal)
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.add(10, m->map_relief).add(11, m->map_metalness).add(12, m->map_roughness).add(13, m->map_emission);
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s << /*qCompress*/(cs.data()); return s;
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s << (cs.data()); return s;
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}
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inline QDataStream & operator >>(QDataStream & s, Material *& m) {
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m = new Material();
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//QByteArray ba;
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//s >> ba;
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//ba = qUncompres(ba);
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ChunkStream cs(s);
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while (!cs.atEnd()) {
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switch (cs.read()) {
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