many small fixes, RU lang
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@@ -56,7 +56,7 @@ public:
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/// Add object \"o\" to scene and take its ownership
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/// All materials and geometries used by \"o\" tree
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/// copied into this scene
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void addObject(ObjectBase * o);
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void addObject(ObjectBase * o, ObjectBase * parent = nullptr);
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void addScene(const Scene * s);
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void assignFrom(const Scene * s);
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