refactor texture loading, maps invert channels works

This commit is contained in:
2023-02-07 08:36:59 +03:00
parent 71d391c91b
commit 98ccefd057
6 changed files with 160 additions and 93 deletions

View File

@@ -19,6 +19,7 @@
#ifndef GLTEXTUREMANAGER_H
#define GLTEXTUREMANAGER_H
#include "glmaterial.h"
#include "qglengine_core_export.h"
#include <QDir>
@@ -33,32 +34,42 @@ public:
TextureManager(QOpenGLExtraFunctions * f_): f(f_) {}
virtual ~TextureManager() {}
// GLuint loadTexture(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
// GLuint loadTexture(const QImage & image, bool ownership = true, bool is_normal = false, MapBakeOptions opts = {});
QImage loadTextureImage(const QString & path, bool is_normal = false, MapBakeOptions opts = {}, uint * result_hash = nullptr);
// void reloadTexture(GLuint tid, const QString & path);
// void reloadTexture(GLuint tid, const QImage & image);
int textureID(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
QImage textureImage(const QString & path, bool is_normal = false, MapBakeOptions opts = {});
QImage textureImage(uint hash) const { return cache_image.value(hash); }
int textureLayer(uint hash) const { return array_layers.value(hash); }
// void addTexture(const QString & path) { tex_pathes << path; }
// bool loadTextures();
// void deleteTextures();
// void deleteTexture(const QString & name);
int texturesCount() const { return cache_image.size(); }
uint texturesHash() const { return qHash(cache_image.keys()); }
void clearImageCache();
void loadToTexture2DArray(Texture2DArray * array, QSize map_size);
static void addSearchPath(const QString & path);
static void clearSearchPathes() { search_pathes.clear(); }
static QStringList searchPathes() { return search_pathes; }
static QString findFile(const QString & path);
GLuint loadTexture(const QString & path, bool ownership = true, bool bump = false);
GLuint loadTexture(const QImage & image, bool ownership = true, bool bump = false);
QImage loadTextureImage(const QString & path, bool bump = false);
void reloadTexture(GLuint tid, const QString & path);
void reloadTexture(GLuint tid, const QImage & image);
int textureID(const QString & path, bool bump = false) { return tex_ids[bump ? 1 : 0][path]; }
QImage textureImage(const QString & path, bool bump = false) { return tex_im[bump ? 1 : 0][path]; }
void addTexture(const QString & path) { tex_pathes << path; }
bool loadTextures();
void deleteTextures();
void deleteTexture(const QString & name);
void clearImageCache();
protected:
static void convertToNormal(QImage & im);
static void applyBakeOption(QImage & im, MapBakeOptions opts);
static uint mapHash(const QString & path, bool is_normal, MapBakeOptions opts);
static QStringList search_pathes;
QMap<QString, GLuint> tex_ids[2];
QMap<QString, QImage> tex_im[2];
QStringList tex_pathes;
QOpenGLExtraFunctions * f;
QMap<uint, GLuint> cache_loaded;
QMap<uint, QImage> cache_image;
QMap<uint, int> array_layers;
QStringList tex_pathes;
};