add textureTransform to ObjectBase
before textures load refactoring
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@@ -31,7 +31,7 @@ TonemappingProc::TonemappingProc(Renderer * rend)
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: QThread()
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, r(rend)
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, fbo_1x1(r->view, 1, false, GL_RGB32F)
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, fbomm(r->fbo_out, Renderer::obrGeneral1, 3)
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, fbomm(r->fbo_out, Renderer::obrGeneral0, 3)
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, buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW) {
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shader_sum = 0;
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timer_delim = 0;
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