add textureTransform to ObjectBase
before textures load refactoring
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@@ -99,6 +99,7 @@ public:
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QImage getImage() const { return last_img; }
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void addFramebufferEffect(FramebufferEffectBase * e);
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void clearFramebufferEffects() { fb_effects.clear(); }
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QString getTimings() const { return timings; }
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QImage materialThumbnail(Material * m) { return rend_mat.materialThumbnail(m); }
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void recreateMaterialThumbnails(bool force_all = false) { rend_mat.recreateMaterialThumbnails(force_all); }
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@@ -144,6 +145,7 @@ private:
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QMap<int, QList<Light *>> cur_lights;
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QVector<FramebufferEffectBase *> fb_effects;
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QImage last_img;
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QString timings;
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bool is_grabbing = false;
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};
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