add textureTransform to ObjectBase
before textures load refactoring
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@@ -34,9 +34,7 @@ public:
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virtual ~TextureManager() {}
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static void addSearchPath(const QString & path) {
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if (!search_pathes.contains(path)) search_pathes << path;
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}
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static void clearSearchPathes() { search_pathes.clear(); }
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if (!search_pathes; { search_pathes.clear(); }
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static QStringList searchPathes() { return search_pathes; }
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static QString findFile(const QString & path);
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GLuint loadTexture(const QString & path, bool ownership = true, bool bump = false);
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