add textureTransform to ObjectBase
before textures load refactoring
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@@ -26,7 +26,7 @@ qad_add_library(${PROJECT_NAME} ${QGLEngine_LIB_TYPE} out_CPP ${_RC})
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qad_generate_export_header(${PROJECT_NAME})
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list(APPEND out_HDR "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}_export.h")
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qad_target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}" ${_includes})
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qad_target_link_libraries(${PROJECT_NAME} QAD::Widgets assimp ${OPENGL_LIBRARIES})
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qad_target_link_libraries(${PROJECT_NAME} QAD::Widgets QAD::PIQtUtils assimp ${OPENGL_LIBRARIES})
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message(STATUS "Building QGLEngine version ${QGLEngine_VERSION} (${QGLEngine_LIB_TYPE_MSG}) for ${QtVersions}")
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list(APPEND QT_MULTILIB_LIST ${PROJECT_NAME})
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