add textureTransform to ObjectBase
before textures load refactoring
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@@ -20,6 +20,6 @@ void main(void) {
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float g = gamma / frame_max;
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res /= l;
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l = 1 - exp(-l*g);
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res *= l;
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res = max(vec3(0.f), res * l);
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qgl_FragColor = vec4(res, dot(res, luma));
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}
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