add textureTransform to ObjectBase
before textures load refactoring
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@@ -6,7 +6,7 @@ out vec4 object_color;
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void main(void) {
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qgl_MaterialIndex = qgl_Material;
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qgl_FragTexture = qgl_Texture;
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qgl_FragTexture = qgl_getFragTexture();
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gl_Position = qgl_ftransform();
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geom_normal = normalize(qgl_Normal * qgl_getNormalMatrix());
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