before shadow2DArray try

This commit is contained in:
2023-02-10 13:23:10 +03:00
parent 6ddb3488e5
commit 728c4a85ed
3 changed files with 9 additions and 1 deletions

View File

@@ -634,6 +634,7 @@ ObjectBase * Light::clone(bool withChildren) {
o->decay_linear = decay_linear; o->decay_linear = decay_linear;
o->decay_quadratic = decay_quadratic; o->decay_quadratic = decay_quadratic;
o->meta = meta; o->meta = meta;
o->shadow_map.reinit();
return o; return o;
} }

View File

@@ -113,6 +113,10 @@ void Scene::reinitAll() {
i->reinit(); i->reinit();
for (auto * i: td_geometries) for (auto * i: td_geometries)
i->reinit(); i->reinit();
auto aol = root_->children(true);
for (auto * i: aol) {
if (i->type() == ObjectBase::glLight) ((Light *)i)->shadow_map.reinit();
}
setTreeChanged(); setTreeChanged();
mat_changed = lights_changed = true; mat_changed = lights_changed = true;
need_reload_materials = true; need_reload_materials = true;

View File

@@ -41,7 +41,10 @@ public:
} }
~Effect1() { deleteShader(mys); } ~Effect1() { deleteShader(mys); }
QString name() const { return "Blur"; } QString name() const { return "Blur"; }
void reloadShaders() { QGLEngineShaders::loadShadersMulti(mys, "test1.glsl"); } void reloadShaders() {
deleteShader(mys);
QGLEngineShaders::loadShadersMulti(mys, "test1.glsl");
}
void draw() { void draw() {
if (!mys) return; if (!mys) return;
if (!mys->isLinked()) return; if (!mys->isLinked()) return;