small fix
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@@ -110,7 +110,7 @@ void RendererBase::setUniformCamera(QOpenGLShaderProgram * prog, Camera * cam, b
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void RendererBase::setUniformViewCorners(QOpenGLShaderProgram * prog, Camera * cam, QSize viewport) {
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double w = view->width(), h = view->height();
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double w = view->pixelWidth(), h = view->pixelHeight();
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if (viewport.isValid()) {
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w = viewport.width();
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h = viewport.height();
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