relief map support, small refactoring, shadow bias now based on geometry normal

This commit is contained in:
2023-03-02 11:46:52 +03:00
parent adf8c4d7f0
commit 64eee9e607
26 changed files with 465 additions and 174 deletions

View File

@@ -91,12 +91,12 @@ QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
default_camera->setName("Camera");
emit cameraPosChanged(default_camera->pos());
Mesh * m = Primitive::cube(10, 10, 10);
m->flipNormals();
/*Mesh * m = Primitive::plane(10, 10, 10);
// m->flipNormals();
ObjectBase * o = new ObjectBase(m);
o->setColor(Qt::cyan);
scene()->addObject(o);
delete m;
delete m;*/
}