relief map support, small refactoring, shadow bias now based on geometry normal
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@@ -91,12 +91,12 @@ QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
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default_camera->setName("Camera");
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emit cameraPosChanged(default_camera->pos());
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Mesh * m = Primitive::cube(10, 10, 10);
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m->flipNormals();
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/*Mesh * m = Primitive::plane(10, 10, 10);
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// m->flipNormals();
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ObjectBase * o = new ObjectBase(m);
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o->setColor(Qt::cyan);
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scene()->addObject(o);
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delete m;
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delete m;*/
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}
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