relief map support, small refactoring, shadow bias now based on geometry normal
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@@ -85,6 +85,7 @@ public:
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dbrMetalRoughReflectFlags,
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dbrEmission,
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dbrSpeedBitangXY,
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dbrGeoNormal,
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dbrNormalZSolid,
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dbrMetalRoughReflectFlagsSolid,
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@@ -155,7 +156,7 @@ private:
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QMap<int, QList<Light *>> cur_lights;
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QVector<FramebufferEffectBase *> fb_effects;
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QImage last_img;
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QString timings;
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QString obr_defines, timings;
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bool is_grabbing = false;
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};
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