relief map support, small refactoring, shadow bias now based on geometry normal
This commit is contained in:
@@ -22,7 +22,8 @@ set_deploy_property(${PROJECT_NAME} ${QGLEngine_LIB_TYPE}
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COMPANY "${QGLEngine_COMPANY}"
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INFO "QGLEngine core library")
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make_rc(${PROJECT_NAME} _RC)
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qad_add_library(${PROJECT_NAME} ${QGLEngine_LIB_TYPE} out_CPP ${_RC})
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pip_code_model(CCM "render/renderer.h" OPTIONS "-DQGLENGINE_CORE_EXPORT" "-Es")
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qad_add_library(${PROJECT_NAME} ${QGLEngine_LIB_TYPE} out_CPP ${_RC} ${CCM})
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qad_generate_export_header(${PROJECT_NAME})
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list(APPEND out_HDR "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}_export.h")
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qad_target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}" ${_includes})
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@@ -297,6 +297,14 @@ void Framebuffer::bindColorTexture(int index, int channel) {
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}
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void Framebuffer::bindColorTextures(const QVector<int> & indeces) {
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for (int i = indeces.size() - 1; i >= 0; --i) {
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f->glActiveTexture(GL_TEXTURE0 + i);
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f->glBindTexture(GL_TEXTURE_2D, colors[indeces[i]]);
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}
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}
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void Framebuffer::bindColorTextures() {
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for (int i = colors.size() - 1; i >= 0; --i) {
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f->glActiveTexture(GL_TEXTURE0 + i);
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@@ -77,6 +77,7 @@ public:
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void copyDepthFrom(GLuint tex) { ; }
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void bindColorTexture(int index, int channel = 0);
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void bindColorTextures(const QVector<int> & indeces);
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void bindColorTextures();
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void bindDepthTexture(int channel);
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@@ -64,11 +64,21 @@ void Map::copyToQGLMap(QGLMap & m) const {
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m.map_index = _layer;
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} else {
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m.array_index = 0;
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m.map_index = (_type == mtNormal ? emrBlue : emrWhite);
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m.map_index = emptyMapIndex(_type);
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}
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}
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GLuint Map::emptyMapIndex(int type) {
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switch (type) {
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case mtNormal: return emrBlue;
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case mtRelief: return emrBlack;
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default: return emrWhite;
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}
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return 0;
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}
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Material::Material(const QString _name) {
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setTypes();
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name = _name;
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@@ -42,6 +42,7 @@ public:
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void load(TextureManager * tm);
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void setMapLayer(TextureManager * tm);
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void copyToQGLMap(QGLEngineShaders::QGLMap & m) const;
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static GLuint emptyMapIndex(int type);
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QString bitmap_path;
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GLuint bitmap_id;
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QPointF bitmap_offset;
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@@ -21,23 +21,33 @@
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#include "glmesh.h"
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Mesh * Primitive::plane(float width, float length) {
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Mesh * Primitive::plane(float width, float length, int width_segments, int length_segments) {
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Mesh * ret = new Mesh();
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QVector<QVector3D> & v(ret->vertices());
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QVector<QVector3D> & n(ret->normals());
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QVector<QVector2D> & t(ret->texcoords());
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QVector<Vector3i> & i(ret->indicesTriangles());
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float hw = width / 2.f, hl = length / 2.f;
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for (int j = 0; j < 4; ++j)
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n << QVector3D(0., 0., 1.);
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t << QVector2D(0., 0.) << QVector2D(0., 1.) << QVector2D(1., 1.) << QVector2D(1., 0.);
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v << QVector3D(-hw, -hl, 0.) << QVector3D(-hw, hl, 0.) << QVector3D(hw, hl, 0.) << QVector3D(hw, -hl, 0.);
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i << Vector3i(0, 2, 1) << Vector3i(0, 3, 2);
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float w1 = 1.f / width_segments, l1 = 1.f / length_segments;
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int sind = 0;
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for (int wi = 0; wi < width_segments; ++wi) {
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for (int li = 0; li < length_segments; ++li) {
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for (int j = 0; j < 4; ++j)
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n << QVector3D(0., 0., 1.);
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float ws = (float)wi / width_segments;
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float ls = (float)li / length_segments;
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t << QVector2D(ws, ls) << QVector2D(ws, ls + l1) << QVector2D(ws + w1, ls + l1) << QVector2D(ws + w1, ls);
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v << QVector3D(ws * width - hw, ls * length - hl, 0.) << QVector3D(ws * width - hw, (ls + l1) * length - hl, 0.)
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<< QVector3D((ws + w1) * width - hw, (ls + l1) * length - hl, 0.) << QVector3D((ws + w1) * width - hw, ls * length - hl, 0.);
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i << Vector3i(sind + 0, sind + 2, sind + 1) << Vector3i(sind + 0, sind + 3, sind + 2);
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sind += 4;
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}
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}
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return ret;
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}
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Mesh * Primitive::cube(float width, float length, float height) {
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Mesh * Primitive::cube(float width, float length, float height, int width_segments, int length_segments, int height_segments) {
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Mesh * ret = new Mesh();
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QVector3D scale(width, length, height);
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QVector<QVector3D> & v(ret->vertices());
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@@ -25,9 +25,10 @@
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namespace Primitive {
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QGLENGINE_CORE_EXPORT Mesh * plane(float width = 1., float length = 1.);
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QGLENGINE_CORE_EXPORT Mesh * plane(float width = 1., float length = 1., int width_segments = 1, int length_segments = 1);
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QGLENGINE_CORE_EXPORT Mesh * cube(float width = 1., float length = 1., float height = 1.);
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QGLENGINE_CORE_EXPORT Mesh *
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cube(float width = 1., float length = 1., float height = 1., int width_segments = 1, int length_segments = 1, int height_segments = 1);
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QGLENGINE_CORE_EXPORT Mesh * ellipsoid(int segments_wl, int segments_h, float radius = 1., float end_angle = 360.);
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@@ -39,11 +39,18 @@ bool addShader(QOpenGLShaderProgram * prog,
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if (add_qgl) {
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switch (type) {
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case QOpenGLShader::Fragment:
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content.prepend(qgl_material_head);
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content.prepend(qgl_fragment_head);
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content.prepend(qgl_uniform);
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content.prepend(qgl_uniform_light);
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content.prepend(qgl_uniform_material);
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content.prepend(qgl_structs);
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break;
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case QOpenGLShader::Vertex:
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content.prepend(qgl_material_head);
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content.prepend(qgl_vertex_head);
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content.prepend(qgl_uniform_material);
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content.prepend(qgl_structs);
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break;
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case QOpenGLShader::Vertex: content.prepend(qgl_vertex_head); break;
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case QOpenGLShader::Geometry: content.prepend(qgl_geometry_head); break;
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}
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}
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@@ -65,7 +72,11 @@ QString prepareDefines(const QStringList & defines) {
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}
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bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl, const QStringList & defines) {
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bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog,
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const QString & file,
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bool add_qgl,
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const QStringList & defines,
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const QString & custom_header) {
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if (!prog) prog = new QOpenGLShaderProgram();
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prog->removeAllShaders();
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QFile f(file);
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@@ -74,7 +85,7 @@ bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QStr
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return false;
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}
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QTextStream ts(&f);
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QString cur_shader, line, pl, defs = prepareDefines(defines);
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QString cur_shader, line, pl, defs = prepareDefines(defines) + "\n" + custom_header;
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QOpenGLShader::ShaderType type = QOpenGLShader::ShaderType();
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while (!ts.atEnd()) {
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line = ts.readLine();
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@@ -118,10 +129,14 @@ bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QStr
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}
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bool QGLEngineShaders::loadShaders(QOpenGLShaderProgram *& prog, const QStringList & files, bool add_qgl, const QStringList & defines) {
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bool QGLEngineShaders::loadShaders(QOpenGLShaderProgram *& prog,
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const QStringList & files,
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bool add_qgl,
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const QStringList & defines,
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const QString & custom_header) {
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if (!prog) prog = new QOpenGLShaderProgram();
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prog->removeAllShaders();
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QString cur_shader, defs = prepareDefines(defines);
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QString cur_shader, defs = prepareDefines(defines) + "\n" + custom_header;
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foreach(QString f, files) {
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QFileInfo fi(f);
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QOpenGLShader::ShaderType type = QOpenGLShader::ShaderType();
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@@ -23,10 +23,16 @@
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namespace QGLEngineShaders {
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QGLENGINE_CORE_EXPORT bool
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loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl = true, const QStringList & defines = QStringList());
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QGLENGINE_CORE_EXPORT bool
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loadShaders(QOpenGLShaderProgram *& prog, const QStringList & files, bool add_qgl = true, const QStringList & defines = QStringList());
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QGLENGINE_CORE_EXPORT bool loadShadersMulti(QOpenGLShaderProgram *& prog,
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const QString & file,
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bool add_qgl = true,
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const QStringList & defines = QStringList(),
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const QString & custom_header = QString());
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QGLENGINE_CORE_EXPORT bool loadShaders(QOpenGLShaderProgram *& prog,
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const QStringList & files,
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bool add_qgl = true,
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const QStringList & defines = QStringList(),
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const QString & custom_header = QString());
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} // namespace QGLEngineShaders
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@@ -50,11 +50,7 @@ const char qgl_vertex_head[] = "layout(location = 1 ) in vec3 qgl_Vertex
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"#define qgl_ObjectFlags qgl_ObjectIntegers[2]\n"
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"";
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const char qgl_fragment_head[] =
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"in vec2 qgl_FragTexture;\n"
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"flat in uint qgl_MaterialIndex;\n"
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"out vec4 qgl_FragData[gl_MaxDrawBuffers];\n"
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"uniform vec2 qgl_ViewSize;\n"
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const char qgl_material_head[] =
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"vec4 qgl_materialTexture(uint type, vec2 coord, vec4 tex_shift) {\n"
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" coord *= qgl_material[qgl_MaterialIndex].map[type].scale;\n"
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" vec4 t = texture(qgl_texture_array[qgl_material[qgl_MaterialIndex].map[type].array_index],\n"
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@@ -63,62 +59,70 @@ const char qgl_fragment_head[] =
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" t.rgb = t.rgb * qgl_material[qgl_MaterialIndex].map[type].amount + qgl_material[qgl_MaterialIndex].map[type].offset;\n"
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" return t;\n"
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"}\n"
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"#define qgl_FragColor qgl_FragData[0]\n"
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"";
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const char qgl_geometry_head[] = "";
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const char qgl_fragment_head[] = "in vec2 qgl_FragTexture;\n"
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"flat in uint qgl_MaterialIndex;\n"
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"out vec4 qgl_FragData[gl_MaxDrawBuffers];\n"
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"uniform vec2 qgl_ViewSize;\n"
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"#define qgl_FragColor qgl_FragData[0]\n"
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"";
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const char qgl_structs[] = "#define QGL_MAPS_COUNT 6\n"
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"#define QGL_MAP_DIFFUSE 0\n"
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"#define QGL_MAP_NORMAL 1\n"
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"#define QGL_MAP_METALNESS 2\n"
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"#define QGL_MAP_ROUGHNESS 3\n"
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"#define QGL_MAP_EMISSION 4\n"
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"#define QGL_MAP_RELIEF 5\n"
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"#define QGL_TEXTURE_ARRAY_EMPTY 0\n"
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"#define QGL_TEXTURE_ARRAY_MAPS 1\n"
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"struct QGLMap {\n"
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" float offset;\n"
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" float amount;\n"
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" vec2 scale;\n"
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" uint array_index;\n"
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" uint map_index;\n"
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"};\n"
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"struct QGLMaterial {\n"
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" vec4 color_diffuse;\n"
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" vec4 color_emission;\n"
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" float transparency;\n"
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" float reflectivity;\n"
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" float iof;\n"
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" float dispersion;\n"
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" QGLMap map[QGL_MAPS_COUNT];\n"
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"};\n"
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"struct QGLLightParameter {\n"
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" vec4 color;\n"
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" vec4 decay_intensity;\n"
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" vec4 angles;\n"
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" float size;\n"
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" float flags;\n"
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" QGLMap map;\n"
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"};\n"
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"struct QGLLightPosition {\n"
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" vec4 position;\n"
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" vec4 direction;\n"
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" mat4 shadow_matrix;\n"
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"};\n"
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"";
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const char qgl_geometry_head[] = "";
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const char qgl_uniform[] = "layout (std140) uniform QGLMaterialData {\n"
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" QGLMaterial qgl_material[128];\n"
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"};\n"
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"layout (std140) uniform QGLLightParameterData {\n"
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" QGLLightParameter qgl_light_parameter[256];\n"
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"};\n"
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"layout (std140) uniform QGLLightPositionData {\n"
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" QGLLightPosition qgl_light_position[256];\n"
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"};\n"
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"uniform sampler2DArray qgl_texture_array[2];\n"
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"";
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const char qgl_structs[] = "#define QGL_MAPS_COUNT 6\n"
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"#define QGL_MAP_DIFFUSE 0\n"
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"#define QGL_MAP_NORMAL 1\n"
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"#define QGL_MAP_METALNESS 2\n"
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"#define QGL_MAP_ROUGHNESS 3\n"
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"#define QGL_MAP_EMISSION 4\n"
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"#define QGL_MAP_RELIEF 5\n"
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"#define QGL_TEXTURE_ARRAY_EMPTY 0\n"
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"#define QGL_TEXTURE_ARRAY_MAPS 1\n"
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"struct QGLMap {\n"
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" float offset;\n"
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" float amount;\n"
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" vec2 scale;\n"
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" uint array_index;\n"
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" uint map_index;\n"
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"};\n"
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"struct QGLMaterial {\n"
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" vec4 color_diffuse;\n"
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" vec4 color_emission;\n"
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" float transparency;\n"
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" float reflectivity;\n"
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" float iof;\n"
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" float dispersion;\n"
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" QGLMap map[QGL_MAPS_COUNT];\n"
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"};\n"
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"struct QGLLightParameter {\n"
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" vec4 color;\n"
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" vec4 decay_intensity;\n"
|
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" vec4 angles;\n"
|
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" float size;\n"
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" float flags;\n"
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" QGLMap map;\n"
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"};\n"
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"struct QGLLightPosition {\n"
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" vec4 position;\n"
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" vec4 direction;\n"
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" mat4 shadow_matrix;\n"
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"};\n"
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"";
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const char qgl_uniform_material[] = "layout (std140) uniform QGLMaterialData {\n"
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" QGLMaterial qgl_material[128];\n"
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"};\n"
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"uniform sampler2DArray qgl_texture_array[2];\n"
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"";
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const char qgl_uniform_light[] = "layout (std140) uniform QGLLightParameterData {\n"
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" QGLLightParameter qgl_light_parameter[256];\n"
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"};\n"
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"layout (std140) uniform QGLLightPositionData {\n"
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" QGLLightPosition qgl_light_position[256];\n"
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"};\n"
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"";
|
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} // namespace QGLEngineShaders
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@@ -35,6 +35,7 @@ QGLEngineShaders::QGLMaterial::QGLMaterial() {
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iof = 0.;
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dispersion = 0.;
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map[mtNormal].map_index = emrBlue;
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map[mtRelief].map_index = emrBlack;
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map[mtRoughness].amount = 0.75;
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map[mtMetalness].amount = 0.25;
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}
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@@ -104,17 +104,23 @@ enum MapType {
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mtEmission = 4,
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mtRelief = 5,
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};
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enum TextureRole {
|
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trCoeffBRDF = 10,
|
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trEnvironment = 11,
|
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};
|
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enum TextureArrayRole {
|
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tarEmpty = 10,
|
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tarMaps = 11,
|
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tarEmpty = 12,
|
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tarMaps = 13,
|
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tarShadowsCone = 16,
|
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tarShadowsOmni = 17,
|
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tarDepthsCone = 18,
|
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tarDepthsOmni = 19,
|
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};
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enum EmptyMapRole {
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emrWhite = 0,
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emrBlue = 1,
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emrWhite,
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emrBlue,
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emrBlack,
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emrCount,
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};
|
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#define QGL_MAPS_COUNT 6
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#pragma pack(push, 1)
|
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@@ -19,12 +19,16 @@
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#define GL_GLEXT_PROTOTYPES
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#include "renderer.h"
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#include "ccm_qglengine_core.h"
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#include "glmesh.h"
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#include "glshaders.h"
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#include "gltexture_manager.h"
|
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#include "qglview.h"
|
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|
||||
#include <QOpenGLExtraFunctions>
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#include <picodeinfo.h>
|
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#include <piiostream.h>
|
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#include <piqt.h>
|
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#include <qad_types.h>
|
||||
|
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|
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@@ -33,7 +37,9 @@ using namespace QGLEngineShaders;
|
||||
|
||||
Renderer::Renderer(QGLView * view_)
|
||||
: RendererBase(view_)
|
||||
, fbo_ds(view_, QVector<GLenum>() << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F)
|
||||
, fbo_ds(view_,
|
||||
QVector<GLenum>() << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F << GL_RGBA32F
|
||||
<< GL_RGBA16F)
|
||||
, fbo_out(view_, obrBuffersCount, false, GL_RGBA16F)
|
||||
, rend_mat(this)
|
||||
, rend_service(this)
|
||||
@@ -94,6 +100,13 @@ Renderer::Renderer(QGLView * view_)
|
||||
shader_defines[srLightSpotPass] << "SPOT";
|
||||
shader_defines[srShadowOmniPass] << "OMNI";
|
||||
|
||||
PICodeInfo::EnumInfo * obre = PICodeInfo::enumsInfo->value("Renderer::DeferredBufferRole");
|
||||
if (obre) {
|
||||
for (auto e: obre->members) {
|
||||
obr_defines += "#define " + PI2QString(e.name) + " " + QString::number(e.value) + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
edit_mode = need_init_shaders = true;
|
||||
camera_light_mode = QGLView::clmAuto;
|
||||
}
|
||||
@@ -157,7 +170,7 @@ void Renderer::reloadShaders() {
|
||||
QString dir = ":/shaders/";
|
||||
while (it.hasNext()) {
|
||||
it.next();
|
||||
loadShadersMulti(shaders[it.key()], dir + it.value(), true, shader_defines.value(it.key()));
|
||||
loadShadersMulti(shaders[it.key()], dir + it.value(), true, shader_defines.value(it.key()), obr_defines);
|
||||
}
|
||||
loadShadersMulti(tone_proc.shader_sum, dir + "sum.glsl", false);
|
||||
QStringList fxaa_defs;
|
||||
@@ -203,11 +216,10 @@ void Renderer::initShaders() {
|
||||
initUniformBuffer(prog, &buffer_materials, bpMaterials, "QGLMaterialData");
|
||||
initUniformBuffer(prog, &buffer_lights, bpLightParameters, "QGLLightParameterData");
|
||||
initUniformBuffer(prog, &buffer_lights_pos, bpLightPositions, "QGLLightPositionData");
|
||||
for (int i = 0; i < 5; ++i)
|
||||
for (int i = 0; i <= 5; ++i)
|
||||
prog->setUniformValue(QString("tex_%1").arg(i).toLatin1().constData(), i);
|
||||
prog->setUniformValue("tex_coeffs[0]", (int)Renderer::dbrBuffersCount);
|
||||
prog->setUniformValue("tex_env", (int)Renderer::dbrBuffersCount + 1);
|
||||
prog->setUniformValue("tex_noise", (int)Renderer::dbrBuffersCount + 2);
|
||||
prog->setUniformValue("tex_coeff_brdf", trCoeffBRDF);
|
||||
prog->setUniformValue("tex_env", trEnvironment);
|
||||
setUniformMaps(prog);
|
||||
}
|
||||
if (bindShader(srFinalPass, &prog)) {
|
||||
@@ -311,12 +323,8 @@ void Renderer::renderObjects(Scene & scene, RenderPass pass) {
|
||||
void Renderer::renderLight(int first_wr_buff, bool clear_only) {
|
||||
QOpenGLShaderProgram * prog = 0;
|
||||
Camera * cam = view->camera();
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
view->glActiveTexture(GL_TEXTURE0 + Renderer::dbrBuffersCount + i);
|
||||
view->glBindTexture(GL_TEXTURE_2D, tex_coeff[i]);
|
||||
}
|
||||
fbo_ds.bindColorTextures();
|
||||
fbo_out.bind();
|
||||
view->glActiveTexture(GL_TEXTURE0 + trCoeffBRDF);
|
||||
view->glBindTexture(GL_TEXTURE_2D, tex_coeff[0]);
|
||||
// tex_env.bind((int)Renderer::dbrBuffersCount + 1);
|
||||
typedef QPair<Renderer::ShaderRole, Light::Type> PassPair;
|
||||
QVector<PassPair> passes;
|
||||
@@ -558,17 +566,21 @@ void Renderer::renderScene() {
|
||||
setUniformCamera(prog, cam);
|
||||
textures_empty.bind(f, tarEmpty);
|
||||
textures_maps.bind(f, tarMaps);
|
||||
prog->setUniformValue("out_index_normal", dbrNormalZSolid);
|
||||
prog->setUniformValue("out_index_metal", dbrMetalRoughReflectFlagsSolid);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, view->renderMode());
|
||||
renderObjects(scene, rpSolid);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
fbo_ds.blit(dbrNormalZ, fbo_ds.id(), dbrNormalZSolid, fbo_ds.rect(), fbo_ds.rect());
|
||||
fbo_ds.blit(dbrMetalRoughReflectFlags, fbo_ds.id(), dbrMetalRoughReflectFlagsSolid, fbo_ds.rect(), fbo_ds.rect());
|
||||
// fbo_ds.blit(dbrNormalZ, fbo_ds.id(), dbrNormalZSolid, fbo_ds.rect(), fbo_ds.rect());
|
||||
// fbo_ds.blit(dbrMetalRoughReflectFlags, fbo_ds.id(), dbrMetalRoughReflectFlagsSolid, fbo_ds.rect(), fbo_ds.rect());
|
||||
fbo_ds.release();
|
||||
phase.end();
|
||||
|
||||
/// lighting passes
|
||||
phase.begin("... light");
|
||||
fbo_out.bind();
|
||||
fbo_ds.bindColorTextures({dbrDiffuse, dbrNormalZSolid, dbrMetalRoughReflectFlagsSolid, dbrEmission, dbrSpeedBitangXY, dbrGeoNormal});
|
||||
renderLight(obrSolidOmni, scene.geometries_used[rpSolid].isEmpty());
|
||||
phase.end();
|
||||
|
||||
@@ -583,6 +595,8 @@ void Renderer::renderScene() {
|
||||
setUniformCamera(prog, cam);
|
||||
textures_empty.bind(f, tarEmpty);
|
||||
textures_maps.bind(f, tarMaps);
|
||||
prog->setUniformValue("out_index_normal", dbrNormalZ);
|
||||
prog->setUniformValue("out_index_metal", dbrMetalRoughReflectFlags);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, view->renderMode());
|
||||
renderObjects(scene, rpTransparent);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
@@ -592,6 +606,8 @@ void Renderer::renderScene() {
|
||||
|
||||
/// lighting passes
|
||||
phase.begin("... light");
|
||||
fbo_out.bind();
|
||||
fbo_ds.bindColorTextures({dbrDiffuse, dbrNormalZ, dbrMetalRoughReflectFlags, dbrEmission, dbrSpeedBitangXY, dbrGeoNormal});
|
||||
renderLight(obrTransparentOmni, scene.geometries_used[rpTransparent].isEmpty());
|
||||
phase.end();
|
||||
|
||||
|
||||
@@ -85,6 +85,7 @@ public:
|
||||
dbrMetalRoughReflectFlags,
|
||||
dbrEmission,
|
||||
dbrSpeedBitangXY,
|
||||
dbrGeoNormal,
|
||||
|
||||
dbrNormalZSolid,
|
||||
dbrMetalRoughReflectFlagsSolid,
|
||||
@@ -155,7 +156,7 @@ private:
|
||||
QMap<int, QList<Light *>> cur_lights;
|
||||
QVector<FramebufferEffectBase *> fb_effects;
|
||||
QImage last_img;
|
||||
QString timings;
|
||||
QString obr_defines, timings;
|
||||
bool is_grabbing = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -57,13 +57,15 @@ void RendererBase::initTextureArrays() {
|
||||
QOpenGLExtraFunctions * f = view;
|
||||
textures_maps.init(f);
|
||||
textures_empty.init(f);
|
||||
textures_empty.resize(f, QSize(1, 1), 2);
|
||||
textures_empty.resize(f, QSize(1, 1), emrCount);
|
||||
textures_empty.bind(f, tarEmpty);
|
||||
QImage im(1, 1, QImage::Format_RGBA8888);
|
||||
im.fill(0xFFFFFFFF);
|
||||
textures_empty.load(f, im, emrWhite);
|
||||
im.fill(0xFF8080);
|
||||
textures_empty.load(f, im, emrBlue);
|
||||
im.fill(0x000000);
|
||||
textures_empty.load(f, im, emrBlack);
|
||||
shadow_maps_cone.init(f);
|
||||
shadow_maps_omni.init(f);
|
||||
depth_maps_cone.init(f);
|
||||
@@ -402,7 +404,7 @@ void RendererBase::initCoeffTextures() {
|
||||
}
|
||||
}
|
||||
createCoeffTexture(tex_coeff[0], data.constData(), size, 2);
|
||||
createNoiseTexture(tex_coeff[2]);
|
||||
// createNoiseTexture(tex_coeff[2]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
using namespace QGLEngineShaders;
|
||||
|
||||
|
||||
RendererMaterial::RendererMaterial(Renderer * r_): r(r_), fbo_mat_thumb(r->view, 6, true, GL_RGBA16F) {
|
||||
RendererMaterial::RendererMaterial(Renderer * r_): r(r_), fbo_mat_thumb(r->view, 7, true, GL_RGBA16F) {
|
||||
mat_sphere = Primitive::ellipsoid(16, 16);
|
||||
mat_camera = new Camera();
|
||||
mat_camera->setPos(QVector3D(2, 2, 2));
|
||||
@@ -38,6 +38,7 @@ RendererMaterial::RendererMaterial(Renderer * r_): r(r_), fbo_mat_thumb(r->view,
|
||||
mat_camera->setFOV(45.);
|
||||
mat_light = new Light();
|
||||
mat_light->setPos(QVector3D(50, 100, 25));
|
||||
mat_light->setCastShadows(false);
|
||||
last_thumb_material = 0;
|
||||
}
|
||||
|
||||
@@ -74,6 +75,8 @@ void RendererMaterial::renderMaterial(Material * m) {
|
||||
if (r->bindShader(role, &prog)) {
|
||||
r->setUniformMaps(prog);
|
||||
r->setUniformCamera(prog, mat_camera, true, fbo_mat_thumb.size());
|
||||
prog->setUniformValue("out_index_normal", Renderer::dbrNormalZ);
|
||||
prog->setUniformValue("out_index_metal", Renderer::dbrMetalRoughReflectFlags);
|
||||
// qDebug() << mat_camera->viewMatrix();
|
||||
r->textures_empty.bind(f, tarEmpty);
|
||||
r->textures_maps.bind(f, tarMaps);
|
||||
@@ -83,15 +86,18 @@ void RendererMaterial::renderMaterial(Material * m) {
|
||||
mat_sphere->loadObject(f, o);
|
||||
mat_sphere->draw(f, 1);
|
||||
}
|
||||
fbo_mat_thumb.bindColorTextures();
|
||||
fbo_mat_thumb.bindDepthTexture(5);
|
||||
fbo_mat_thumb.setWriteBuffer(5);
|
||||
fbo_mat_thumb.bindColorTextures({Renderer::dbrDiffuse,
|
||||
Renderer::dbrNormalZ,
|
||||
Renderer::dbrMetalRoughReflectFlags,
|
||||
Renderer::dbrEmission,
|
||||
Renderer::dbrSpeedBitangXY,
|
||||
Renderer::dbrGeoNormal});
|
||||
fbo_mat_thumb.setWriteBuffer(6);
|
||||
if (r->bindShader(Renderer::srLightOmniPass, &prog)) {
|
||||
r->setUniformCamera(prog, mat_camera, true, fbo_mat_thumb.size());
|
||||
r->setUniformViewCorners(prog, mat_camera, fbo_mat_thumb.size());
|
||||
for (int i = 0; i < 5; ++i)
|
||||
for (int i = 0; i <= 5; ++i)
|
||||
prog->setUniformValue(QString("tex_%1").arg(i).toLatin1().constData(), i);
|
||||
prog->setUniformValue("tex_d", 5);
|
||||
prog->setUniformValue("lights_start", 0);
|
||||
prog->setUniformValue("lights_count", 1);
|
||||
QMap<int, QList<Light *>> mat_l;
|
||||
@@ -102,7 +108,7 @@ void RendererMaterial::renderMaterial(Material * m) {
|
||||
r->renderQuad(prog, r->quad, mat_camera);
|
||||
r->view->scene()->setLightsChanged();
|
||||
}
|
||||
fbo_mat_thumb.queryImage(5);
|
||||
fbo_mat_thumb.queryImage(6);
|
||||
fbo_mat_thumb.release();
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ OpenGLWindow::OpenGLWindow(QWindow * parent): QWindow(parent) {
|
||||
format.setRenderableType(QSurfaceFormat::OpenGLES);
|
||||
#else
|
||||
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
|
||||
format.setVersion(4, 0);
|
||||
format.setVersion(4, 3);
|
||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -91,12 +91,12 @@ QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
|
||||
default_camera->setName("Camera");
|
||||
emit cameraPosChanged(default_camera->pos());
|
||||
|
||||
Mesh * m = Primitive::cube(10, 10, 10);
|
||||
m->flipNormals();
|
||||
/*Mesh * m = Primitive::plane(10, 10, 10);
|
||||
// m->flipNormals();
|
||||
ObjectBase * o = new ObjectBase(m);
|
||||
o->setColor(Qt::cyan);
|
||||
scene()->addObject(o);
|
||||
delete m;
|
||||
delete m;*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -137,6 +137,10 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
|
||||
viewEditor->assignQGLView(view->view());
|
||||
widgetTextures->assignQGLView(view->view());
|
||||
|
||||
auto * o = primitiveEditor->createCurrent();
|
||||
o->calculateBoundingBox();
|
||||
view->view()->focusOn(o->boundingBox());
|
||||
|
||||
session.load();
|
||||
|
||||
|
||||
|
||||
@@ -36,9 +36,14 @@ PrimitiveEditor::PrimitiveEditor(QWidget * parent): QWidget(parent), ui(new Ui::
|
||||
#endif
|
||||
editors[Plane] << ui->widgetWidth;
|
||||
editors[Plane] << ui->widgetLength;
|
||||
editors[Plane] << ui->widgetSegmentsW;
|
||||
editors[Plane] << ui->widgetSegmentsL;
|
||||
editors[Cube] << ui->widgetWidth;
|
||||
editors[Cube] << ui->widgetLength;
|
||||
editors[Cube] << ui->widgetHeight;
|
||||
editors[Cube] << ui->widgetSegmentsW;
|
||||
editors[Cube] << ui->widgetSegmentsL;
|
||||
editors[Cube] << ui->widgetSegmentsH;
|
||||
editors[Ellipsoid] << ui->widgetRadius1;
|
||||
editors[Ellipsoid] << ui->widgetSegments;
|
||||
editors[Ellipsoid] << ui->widgetSegments2;
|
||||
@@ -86,18 +91,40 @@ void PrimitiveEditor::assignQGLView(QGLView * v) {
|
||||
}
|
||||
|
||||
|
||||
ObjectBase * PrimitiveEditor::createCurrent() {
|
||||
if (!view) return nullptr;
|
||||
QVariantList params;
|
||||
Mesh * m = createMesh(params);
|
||||
if (!m) return nullptr;
|
||||
ObjectBase * o = new ObjectBase(m);
|
||||
o->setColor(ui->colorButton->color());
|
||||
o->setName(ui->comboPrimitives->currentText());
|
||||
o->setProperty("primitive", params);
|
||||
view->scene()->addObject(o);
|
||||
view->scene()->selectObject(o);
|
||||
delete m;
|
||||
return o;
|
||||
}
|
||||
|
||||
|
||||
Mesh * PrimitiveEditor::createMesh(QVariantList & params) {
|
||||
Mesh * m = 0;
|
||||
PrimitiveType pt = (PrimitiveType)ui->comboPrimitives->currentIndex();
|
||||
params << pt;
|
||||
switch (pt) {
|
||||
case Plane:
|
||||
m = Primitive::plane(ui->spinWidth->value(), ui->spinLength->value());
|
||||
params << ui->spinWidth->value() << ui->spinLength->value();
|
||||
m = Primitive::plane(ui->spinWidth->value(), ui->spinLength->value(), ui->spinSegmentsW->value(), ui->spinSegmentsL->value());
|
||||
params << ui->spinWidth->value() << ui->spinLength->value() << ui->spinSegmentsW->value() << ui->spinSegmentsL->value();
|
||||
break;
|
||||
case Cube:
|
||||
m = Primitive::cube(ui->spinWidth->value(), ui->spinLength->value(), ui->spinHeight->value());
|
||||
params << ui->spinWidth->value() << ui->spinLength->value() << ui->spinHeight->value();
|
||||
m = Primitive::cube(ui->spinWidth->value(),
|
||||
ui->spinLength->value(),
|
||||
ui->spinHeight->value(),
|
||||
ui->spinSegmentsW->value(),
|
||||
ui->spinSegmentsL->value(),
|
||||
ui->spinSegmentsH->value());
|
||||
params << ui->spinWidth->value() << ui->spinLength->value() << ui->spinHeight->value() << ui->spinSegmentsW->value()
|
||||
<< ui->spinSegmentsL->value() << ui->spinSegmentsH->value();
|
||||
break;
|
||||
case Ellipsoid:
|
||||
m = Primitive::ellipsoid(ui->spinSegments->value(), ui->spinSegments2->value(), ui->spinRadius->value(), ui->spinAngle->value());
|
||||
@@ -155,11 +182,16 @@ void PrimitiveEditor::selectionChanged() {
|
||||
case Plane:
|
||||
ui->spinWidth->setValue(vl.takeFirst().toDouble());
|
||||
ui->spinLength->setValue(vl.takeFirst().toDouble());
|
||||
if (!vl.isEmpty()) ui->spinSegmentsW->setValue(vl.takeFirst().toInt());
|
||||
if (!vl.isEmpty()) ui->spinSegmentsL->setValue(vl.takeFirst().toInt());
|
||||
break;
|
||||
case Cube:
|
||||
ui->spinWidth->setValue(vl.takeFirst().toDouble());
|
||||
ui->spinLength->setValue(vl.takeFirst().toDouble());
|
||||
ui->spinHeight->setValue(vl.takeFirst().toDouble());
|
||||
if (!vl.isEmpty()) ui->spinSegmentsW->setValue(vl.takeFirst().toInt());
|
||||
if (!vl.isEmpty()) ui->spinSegmentsL->setValue(vl.takeFirst().toInt());
|
||||
if (!vl.isEmpty()) ui->spinSegmentsH->setValue(vl.takeFirst().toInt());
|
||||
break;
|
||||
case Ellipsoid:
|
||||
ui->spinSegments->setValue(vl.takeFirst().toDouble());
|
||||
@@ -191,8 +223,8 @@ void PrimitiveEditor::selectionChanged() {
|
||||
ui->spinAngle->setValue(vl.takeFirst().toDouble());
|
||||
break;
|
||||
}
|
||||
ui->flipNormals->setChecked(vl.takeFirst().toBool());
|
||||
ui->colorButton->setColor(vl.takeFirst().value<QColor>());
|
||||
if (!vl.isEmpty()) ui->flipNormals->setChecked(vl.takeFirst().toBool());
|
||||
if (!vl.isEmpty()) ui->colorButton->setColor(vl.takeFirst().value<QColor>());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -215,17 +247,7 @@ void PrimitiveEditor::replaceMesh() {
|
||||
|
||||
|
||||
void PrimitiveEditor::on_buttonAdd_clicked() {
|
||||
if (!view) return;
|
||||
QVariantList params;
|
||||
Mesh * m = createMesh(params);
|
||||
if (!m) return;
|
||||
ObjectBase * o = new ObjectBase(m);
|
||||
o->setColor(ui->colorButton->color());
|
||||
o->setName(ui->comboPrimitives->currentText());
|
||||
o->setProperty("primitive", params);
|
||||
view->scene()->addObject(o);
|
||||
view->scene()->selectObject(o);
|
||||
delete m;
|
||||
createCurrent();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@ public:
|
||||
|
||||
void assignQGLView(QGLView * v);
|
||||
|
||||
ObjectBase * createCurrent();
|
||||
|
||||
protected:
|
||||
Mesh * createMesh(QVariantList & params);
|
||||
void showEditors();
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>360</width>
|
||||
<height>536</height>
|
||||
<width>499</width>
|
||||
<height>697</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
@@ -134,6 +134,120 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widgetSegmentsW" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_11">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Segments W:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="spinSegmentsW">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>1000</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widgetSegmentsL" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_12">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_11">
|
||||
<property name="text">
|
||||
<string>Segments L:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="spinSegmentsL">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>1000</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widgetSegmentsH" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_13">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_12">
|
||||
<property name="text">
|
||||
<string>Segments H:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="spinSegmentsH">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>1000</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widgetRadius1" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
@@ -437,8 +551,8 @@
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>330</x>
|
||||
<y>84</y>
|
||||
<x>498</x>
|
||||
<y>109</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>369</x>
|
||||
@@ -453,8 +567,8 @@
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>334</x>
|
||||
<y>116</y>
|
||||
<x>498</x>
|
||||
<y>147</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>366</x>
|
||||
@@ -469,8 +583,8 @@
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>332</x>
|
||||
<y>144</y>
|
||||
<x>498</x>
|
||||
<y>299</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>370</x>
|
||||
@@ -485,8 +599,8 @@
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>334</x>
|
||||
<y>186</y>
|
||||
<x>498</x>
|
||||
<y>337</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>371</x>
|
||||
@@ -501,8 +615,8 @@
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>335</x>
|
||||
<y>210</y>
|
||||
<x>391</x>
|
||||
<y>377</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>372</x>
|
||||
@@ -517,8 +631,8 @@
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>329</x>
|
||||
<y>246</y>
|
||||
<x>498</x>
|
||||
<y>415</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>370</x>
|
||||
@@ -533,8 +647,8 @@
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>336</x>
|
||||
<y>284</y>
|
||||
<x>498</x>
|
||||
<y>453</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>372</x>
|
||||
@@ -550,7 +664,7 @@
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>70</x>
|
||||
<y>344</y>
|
||||
<y>532</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>370</x>
|
||||
@@ -581,8 +695,8 @@
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>271</x>
|
||||
<y>285</y>
|
||||
<x>498</x>
|
||||
<y>500</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>179</x>
|
||||
@@ -590,6 +704,54 @@
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>spinSegmentsW</sender>
|
||||
<signal>valueChanged(int)</signal>
|
||||
<receiver>PrimitiveEditor</receiver>
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>465</x>
|
||||
<y>173</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>511</x>
|
||||
<y>164</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>spinSegmentsL</sender>
|
||||
<signal>valueChanged(int)</signal>
|
||||
<receiver>PrimitiveEditor</receiver>
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>462</x>
|
||||
<y>208</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>520</x>
|
||||
<y>206</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>spinSegmentsH</sender>
|
||||
<signal>valueChanged(int)</signal>
|
||||
<receiver>PrimitiveEditor</receiver>
|
||||
<slot>replaceMesh()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>468</x>
|
||||
<y>251</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>563</x>
|
||||
<y>251</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
<slots>
|
||||
<slot>replaceMesh()</slot>
|
||||
|
||||
Reference in New Issue
Block a user