important fix, texture manager
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@@ -158,10 +158,10 @@ void RendererSelection::renderSelection(Scene & scene) {
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prog->setUniformValue("fb_hover", (int)sbrSrcHover);
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prog->setUniformValue("fb_selection", (int)sbrSrcSelect);
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prog->setUniformValue("hover_id",
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QVector4D(float(id_hover & 0xFF) / 255.f,
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float((id_hover >> 8) & 0xFF) / 255.f,
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float((id_hover >> 16) & 0xFF) / 255.f,
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float((id_hover >> 24) & 0xFF) / 255.f));
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QVector4D(float(id_hover & 0xFF) / 255.f,
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float((id_hover >> 8) & 0xFF) / 255.f,
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float((id_hover >> 16) & 0xFF) / 255.f,
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float((id_hover >> 24) & 0xFF) / 255.f));
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r->renderQuad(prog, r->quad, view->camera());
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}
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